mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1382 05730e5d-ab1b-0410-a4ac-84af385074fa
161 lines
3.5 KiB
C++
161 lines
3.5 KiB
C++
#define _USE_MATH_DEFINES
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#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <tlhelp32.h>
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#include <math.h>
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#include "../mumble_plugin.h"
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HANDLE h = NULL;
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static DWORD getProcess(const wchar_t *exename) {
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PROCESSENTRY32 pe;
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DWORD pid = 0;
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pe.dwSize = sizeof(pe);
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HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hSnap != INVALID_HANDLE_VALUE) {
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BOOL ok = Process32First(hSnap, &pe);
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while (ok) {
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if (wcscmp(pe.szExeFile, exename)==0) {
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pid = pe.th32ProcessID;
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break;
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}
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ok = Process32Next(hSnap, &pe);
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}
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CloseHandle(hSnap);
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}
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return pid;
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}
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static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
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SIZE_T r;
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BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
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return (ok && (r == len));
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}
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static void about(HWND h) {
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::MessageBox(h, L"Reads audio position information from cod2 (v 1.3)", L"Mumble cod2 Plugin", MB_OK);
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}
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static int fetch(float *pos, float *front, float *top) {
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float viewHor, viewVer;
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char state;
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for (int i=0;i<3;i++)
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pos[i]=front[i]=top[i]=0.0;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x01516608 float Z-Coordinate (=0 out-of-game)
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0x0151660C float X-Coordinate (=0 out-of-game)
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0x01516610 float Y-Coordinate (=0 out-of-game)
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0x0151A114 float Horizontal view (degrees) (=0 out-of-game)
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0x0151A110 float Vertical view (degrees) (=0 out-of-game)
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0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator)
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*/
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ok = peekProc((BYTE *) 0x0096B688, &state, 1);
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if (! ok)
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return false;
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if (state == 4)
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return true; // If this magic value is 4 we are spectating, so switch of PA
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ok = peekProc((BYTE *) 0x01516608, pos+2, 4) && //Z
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peekProc((BYTE *) 0x0151660C, pos, 4) && //X
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peekProc((BYTE *) 0x01516610, pos+1, 4) && //Y
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peekProc((BYTE *) 0x0151A114, &viewHor, 4) && //Hor
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peekProc((BYTE *) 0x0151A110, &viewVer, 4); //Ver
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if (! ok)
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return false;
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// Scale Coordinates
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading west
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decreasing when heading east
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Y-Value is increasing when going up
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decreasing when going down
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40 units = 1 meter (not confirmed)
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*/
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for (int i=0;i<3;i++)
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pos[i]/=40; // Scale to meters
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pos[0]*=(-1); // Convert right to left handed
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// Fake top vector
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top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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/*
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Vertical view 0 when centered
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85 when looking down
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275 when looking up
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Decreasing when looking up.
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Horizontal is 0 when facing North
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90 when facing West
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180 when facing South
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270 when facing East
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Increasing when turning left.
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*/
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viewVer *= (float)M_PI/180;
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viewHor *= (float)M_PI/180;
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front[0] = -sin(viewHor) * cos(viewVer);
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front[1] = -sin(viewVer);
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front[2] = cos(viewHor) * cos(viewVer);
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return ok;
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}
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static int trylock() {
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h = NULL;
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DWORD pid=getProcess(L"CoD2MP_s.exe");
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if (!pid)
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return false;
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h=OpenProcess(PROCESS_VM_READ, false, pid);
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if (!h)
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return false;
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float pos[3], front[3], top[3];
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if (fetch(pos, front, top))
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return true;
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CloseHandle(h);
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h = NULL;
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return false;
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}
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static void unlock() {
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if (h) {
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CloseHandle(h);
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h = NULL;
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}
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}
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static MumblePlugin cod2plug = {
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MUMBLE_PLUGIN_MAGIC,
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L"Call of Duty 2 v1.3",
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L"Call of Duty 2",
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about,
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NULL,
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trylock,
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unlock,
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fetch
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};
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extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
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return &cod2plug;
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}
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