#define _USE_MATH_DEFINES #include #include #include #include #include #include "../mumble_plugin.h" HANDLE h = NULL; static DWORD getProcess(const wchar_t *exename) { PROCESSENTRY32 pe; DWORD pid = 0; pe.dwSize = sizeof(pe); HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnap != INVALID_HANDLE_VALUE) { BOOL ok = Process32First(hSnap, &pe); while (ok) { if (wcscmp(pe.szExeFile, exename)==0) { pid = pe.th32ProcessID; break; } ok = Process32Next(hSnap, &pe); } CloseHandle(hSnap); } return pid; } static bool peekProc(VOID *base, VOID *dest, SIZE_T len) { SIZE_T r; BOOL ok=ReadProcessMemory(h, base, dest, len, &r); return (ok && (r == len)); } static void about(HWND h) { ::MessageBox(h, L"Reads audio position information from cod2 (v 1.3)", L"Mumble cod2 Plugin", MB_OK); } static int fetch(float *pos, float *front, float *top) { float viewHor, viewVer; char state; for (int i=0;i<3;i++) pos[i]=front[i]=top[i]=0.0; bool ok; /* This plugin uses the following Variables: Address Type Description =================================== 0x01516608 float Z-Coordinate (=0 out-of-game) 0x0151660C float X-Coordinate (=0 out-of-game) 0x01516610 float Y-Coordinate (=0 out-of-game) 0x0151A114 float Horizontal view (degrees) (=0 out-of-game) 0x0151A110 float Vertical view (degrees) (=0 out-of-game) 0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator) */ ok = peekProc((BYTE *) 0x0096B688, &state, 1); if (! ok) return false; if (state == 4) return true; // If this magic value is 4 we are spectating, so switch of PA ok = peekProc((BYTE *) 0x01516608, pos+2, 4) && //Z peekProc((BYTE *) 0x0151660C, pos, 4) && //X peekProc((BYTE *) 0x01516610, pos+1, 4) && //Y peekProc((BYTE *) 0x0151A114, &viewHor, 4) && //Hor peekProc((BYTE *) 0x0151A110, &viewVer, 4); //Ver if (! ok) return false; // Scale Coordinates /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading west decreasing when heading east Y-Value is increasing when going up decreasing when going down 40 units = 1 meter (not confirmed) */ for (int i=0;i<3;i++) pos[i]/=40; // Scale to meters pos[0]*=(-1); // Convert right to left handed // Fake top vector top[2] = -1; // Head movement is in front vector // Calculate view unit vector /* Vertical view 0 when centered 85 when looking down 275 when looking up Decreasing when looking up. Horizontal is 0 when facing North 90 when facing West 180 when facing South 270 when facing East Increasing when turning left. */ viewVer *= (float)M_PI/180; viewHor *= (float)M_PI/180; front[0] = -sin(viewHor) * cos(viewVer); front[1] = -sin(viewVer); front[2] = cos(viewHor) * cos(viewVer); return ok; } static int trylock() { h = NULL; DWORD pid=getProcess(L"CoD2MP_s.exe"); if (!pid) return false; h=OpenProcess(PROCESS_VM_READ, false, pid); if (!h) return false; float pos[3], front[3], top[3]; if (fetch(pos, front, top)) return true; CloseHandle(h); h = NULL; return false; } static void unlock() { if (h) { CloseHandle(h); h = NULL; } } static MumblePlugin cod2plug = { MUMBLE_PLUGIN_MAGIC, L"Call of Duty 2 v1.3", L"Call of Duty 2", about, NULL, trylock, unlock, fetch }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &cod2plug; }