mumble/plugins/rl/rl.cpp
Davide Beatrici d2416ca4fb Fixed inverted Z (left/right) value
Rocket League uses a right handed coordinate system.
2016-05-31 18:54:32 +02:00

132 lines
4.6 KiB
C++

// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], camera_front_corrector[3], camera_top_corrector[3];
// Avatar pointers
BYTE *avatar_base = peekProc<BYTE *>(pModule + 0x016FEC04);
if (!avatar_base) return false;
BYTE *avatar_offset_0 = peekProc<BYTE *>(avatar_base + 0x448);
if (!avatar_offset_0) return false;
BYTE *avatar_offset_1 = peekProc<BYTE *>(avatar_offset_0 + 0x440);
if (!avatar_offset_1) return false;
BYTE *avatar_offset_2 = peekProc<BYTE *>(avatar_offset_1 + 0x0);
if (!avatar_offset_2) return false;
BYTE *avatar_offset = peekProc<BYTE *>(avatar_offset_2 + 0x1C);
if (!avatar_offset) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc((BYTE *) avatar_offset + 0x0, &avatar_pos_corrector, 12) && // Avatar Position values (Z, Y and X).
peekProc((BYTE *) pModule + 0x016FEE40, &camera_pos_corrector, 12) && // Camera Position values (Z, Y and X).
peekProc((BYTE *) avatar_offset + 0xC, &avatar_front_corrector, 12) && // Avatar Front values (Z, Y and X).
peekProc((BYTE *) pModule + 0x016FEE28, &camera_front_corrector, 12) && // Camera Front Vector values (Z, Y and X).
peekProc((BYTE *) pModule + 0x016FEE34, &camera_top_corrector, 12); // Camera Top Vector values (Z, Y and X).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
return false;
/*
Mumble | Game
X | Z
Y | Y
Z | -X
*/
avatar_pos[0] = avatar_pos_corrector[2];
avatar_pos[1] = avatar_pos_corrector[1];
avatar_pos[2] = -avatar_pos_corrector[0]; // Convert from right handed to left handed coordinate system
camera_pos[0] = camera_pos_corrector[2];
camera_pos[1] = camera_pos_corrector[1];
camera_pos[2] = -camera_pos_corrector[0]; // Convert from right handed to left handed coordinate system
avatar_front[0] = avatar_front_corrector[2];
avatar_front[1] = avatar_front_corrector[1];
avatar_front[2] = avatar_front_corrector[0];
avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
camera_front[0] = camera_front_corrector[2];
camera_front[1] = camera_front_corrector[1];
camera_front[2] = camera_front_corrector[0];
camera_top[0] = camera_top_corrector[2];
camera_top[1] = camera_top_corrector[1];
camera_top[2] = camera_top_corrector[0];
// Scale from centimeters to meters
for (int i=0;i<3;i++) {
avatar_pos[i]/=100.0f;
camera_pos[i]/=100.0f;
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"RocketLeague.exe")) // Link the game executable
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Rocket League version 1.18 without context or identity support yet."); // Plugin long description
}
static std::wstring description(L"Rocket League (v1.18)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin rlplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 rlplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &rlplug;
}
extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
return &rlplug2;
}