// Copyright 2005-2016 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32.h" static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) { for (int i=0;i<3;i++) avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f; // Boolean value to check if game addresses retrieval is successful bool ok; // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], camera_front_corrector[3], camera_top_corrector[3]; // Avatar pointers BYTE *avatar_base = peekProc(pModule + 0x016FEC04); if (!avatar_base) return false; BYTE *avatar_offset_0 = peekProc(avatar_base + 0x448); if (!avatar_offset_0) return false; BYTE *avatar_offset_1 = peekProc(avatar_offset_0 + 0x440); if (!avatar_offset_1) return false; BYTE *avatar_offset_2 = peekProc(avatar_offset_1 + 0x0); if (!avatar_offset_2) return false; BYTE *avatar_offset = peekProc(avatar_offset_2 + 0x1C); if (!avatar_offset) return false; // Peekproc and assign game addresses to our containers, so we can retrieve positional data ok = peekProc((BYTE *) avatar_offset + 0x0, &avatar_pos_corrector, 12) && // Avatar Position values (Z, Y and X). peekProc((BYTE *) pModule + 0x016FEE40, &camera_pos_corrector, 12) && // Camera Position values (Z, Y and X). peekProc((BYTE *) avatar_offset + 0xC, &avatar_front_corrector, 12) && // Avatar Front values (Z, Y and X). peekProc((BYTE *) pModule + 0x016FEE28, &camera_front_corrector, 12) && // Camera Front Vector values (Z, Y and X). peekProc((BYTE *) pModule + 0x016FEE34, &camera_top_corrector, 12); // Camera Top Vector values (Z, Y and X). // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses. if (! ok) return false; /* Mumble | Game X | Z Y | Y Z | -X */ avatar_pos[0] = avatar_pos_corrector[2]; avatar_pos[1] = avatar_pos_corrector[1]; avatar_pos[2] = -avatar_pos_corrector[0]; // Convert from right handed to left handed coordinate system camera_pos[0] = camera_pos_corrector[2]; camera_pos[1] = camera_pos_corrector[1]; camera_pos[2] = -camera_pos_corrector[0]; // Convert from right handed to left handed coordinate system avatar_front[0] = avatar_front_corrector[2]; avatar_front[1] = avatar_front_corrector[1]; avatar_front[2] = avatar_front_corrector[0]; avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector. camera_front[0] = camera_front_corrector[2]; camera_front[1] = camera_front_corrector[1]; camera_front[2] = camera_front_corrector[0]; camera_top[0] = camera_top_corrector[2]; camera_top[1] = camera_top_corrector[1]; camera_top[2] = camera_top_corrector[0]; // Scale from centimeters to meters for (int i=0;i<3;i++) { avatar_pos[i]/=100.0f; camera_pos[i]/=100.0f; } return true; } static int trylock(const std::multimap &pids) { if (! initialize(pids, L"RocketLeague.exe")) // Link the game executable return false; // Check if we can get meaningful data from it float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::wstring sidentity; std::string scontext; if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Rocket League version 1.18 without context or identity support yet."); // Plugin long description } static std::wstring description(L"Rocket League (v1.18)"); // Plugin short description static std::wstring shortname(L"Rocket League"); // Plugin short name static int trylock1() { return trylock(std::multimap()); } static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() { return &rlplug; } extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() { return &rlplug2; }