mumble/plugins/ut3/ut3.cpp

152 lines
3.7 KiB
C++

// Copyright 2005-2017 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32_32bit.h"
using namespace std;
procptr32_t pos0ptr, pos1ptr, pos2ptr, faceptr, topptr;
//BYTE *stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
char state;
//char ccontext[128];
bool ok;
float face_corrector[3];
float top_corrector[3];
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
ok = peekProc(0x01DEAFD9, &state, 1);
if (! ok)
return false;
if (state == 1)
return true;
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when going up
decreasing when going down
*/
//Convert to left-handed coordinate system
ok = peekProc(pos2ptr, avatar_pos, 4) && //X
peekProc(pos1ptr, avatar_pos+1, 4) && //Y
peekProc(pos0ptr, avatar_pos+2, 4) && //Z
peekProc(faceptr, &face_corrector, 12) &&
peekProc(topptr, &top_corrector, 12);
//peekProc((BYTE *) 0x0122E0B8, ccontext, 128);
if (! ok)
return false;
if (face_corrector[1] <= -0.98) {
top_corrector[1] = -top_corrector[1];
}
if (face_corrector[1] >= 0.98) {
top_corrector[1] = -top_corrector[1];
}
//Find north by playing on a Warfare game type - center view on the up arrow on the mini map
avatar_front[0] = face_corrector[2];
avatar_front[1] = face_corrector[1];
avatar_front[2] = face_corrector[0];
avatar_top[0] = top_corrector[2];
avatar_top[1] = top_corrector[1];
avatar_top[2] = top_corrector[0];
//avatar_top[0] = top_corrector[2];
//avatar_top[1] = top_corrector[1];
//ccontext[127] = 0;
//context = std::string(ccontext);
//if (context.find(':')==string::npos)
// context.append(":UT3PORT");
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
pos0ptr = pos1ptr = pos2ptr = faceptr = 0;
if (! initialize(pids, L"UT3.exe", L"wrap_oal.dll"))
return false;
procptr32_t ptraddress = pModule + 0x8A740;
procptr32_t baseptr = peekProc<procptr32_t>(ptraddress);
pos0ptr = baseptr;
pos1ptr = baseptr + 0x4;
pos2ptr = baseptr + 0x8;
faceptr = baseptr + 0x18;
topptr = baseptr + 0x24;
//stateptr = pModule + 0xC4;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Unreal Tournament 3 (v2.1). No context or identity support yet.");
}
static std::wstring description(L"Unreal Tournament 3 (v2.1)");
static std::wstring shortname(L"Unreal Tournament 3");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin ut3plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 ut3plug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &ut3plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &ut3plug2;
}