// Copyright 2005-2017 The Mumble Developers. All rights reserved. // Use of this source code is governed by a BSD-style license // that can be found in the LICENSE file at the root of the // Mumble source tree or at . #include "../mumble_plugin_win32_32bit.h" using namespace std; procptr32_t pos0ptr, pos1ptr, pos2ptr, faceptr, topptr; //BYTE *stateptr; static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) { char state; //char ccontext[128]; bool ok; float face_corrector[3]; float top_corrector[3]; for (int i=0;i<3;i++) avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f; ok = peekProc(0x01DEAFD9, &state, 1); if (! ok) return false; if (state == 1) return true; /* Z-Value is increasing when heading north decreasing when heading south X-Value is increasing when heading east decreasing when heading west Y-Value is increasing when going up decreasing when going down */ //Convert to left-handed coordinate system ok = peekProc(pos2ptr, avatar_pos, 4) && //X peekProc(pos1ptr, avatar_pos+1, 4) && //Y peekProc(pos0ptr, avatar_pos+2, 4) && //Z peekProc(faceptr, &face_corrector, 12) && peekProc(topptr, &top_corrector, 12); //peekProc((BYTE *) 0x0122E0B8, ccontext, 128); if (! ok) return false; if (face_corrector[1] <= -0.98) { top_corrector[1] = -top_corrector[1]; } if (face_corrector[1] >= 0.98) { top_corrector[1] = -top_corrector[1]; } //Find north by playing on a Warfare game type - center view on the up arrow on the mini map avatar_front[0] = face_corrector[2]; avatar_front[1] = face_corrector[1]; avatar_front[2] = face_corrector[0]; avatar_top[0] = top_corrector[2]; avatar_top[1] = top_corrector[1]; avatar_top[2] = top_corrector[0]; //avatar_top[0] = top_corrector[2]; //avatar_top[1] = top_corrector[1]; //ccontext[127] = 0; //context = std::string(ccontext); //if (context.find(':')==string::npos) // context.append(":UT3PORT"); for (int i=0;i<3;i++) { camera_pos[i] = avatar_pos[i]; camera_front[i] = avatar_front[i]; camera_top[i] = avatar_top[i]; } return true; } static int trylock(const std::multimap &pids) { pos0ptr = pos1ptr = pos2ptr = faceptr = 0; if (! initialize(pids, L"UT3.exe", L"wrap_oal.dll")) return false; procptr32_t ptraddress = pModule + 0x8A740; procptr32_t baseptr = peekProc(ptraddress); pos0ptr = baseptr; pos1ptr = baseptr + 0x4; pos2ptr = baseptr + 0x8; faceptr = baseptr + 0x18; topptr = baseptr + 0x24; //stateptr = pModule + 0xC4; float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3]; std::string context; std::wstring identity; if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) { return true; } else { generic_unlock(); return false; } } static const std::wstring longdesc() { return std::wstring(L"Supports Unreal Tournament 3 (v2.1). No context or identity support yet."); } static std::wstring description(L"Unreal Tournament 3 (v2.1)"); static std::wstring shortname(L"Unreal Tournament 3"); static int trylock1() { return trylock(std::multimap()); } static MumblePlugin ut3plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, NULL, NULL, trylock1, generic_unlock, longdesc, fetch }; static MumblePlugin2 ut3plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock }; extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() { return &ut3plug; } extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() { return &ut3plug2; }