Added:
Context/Identity escape function
Map name in identity
Improved:
Horizontal and vertical view memory addresses changed, the new ones are updated in real-time
Team names
Fixed:
Avatar/Camera front and top vectors calculation
Wrong comment at line 140
Game version: 1069
http://steamcommunity.com/games/282440/announcements/detail/876328108049672536
When spectating a player, Quake Live gets his data (in this case position and team values); this means that the team doesn't result as "SPEC" and Positional Audio works using his position values. This might be a feature because the spectator can hear the other players with PA, but the spectated player data is sent through him on Mumble and this causes much confusion.
There are two memory addresses: one with the obfuscated IP address and one with the true one. Initially I used the first one; when you join through the console it has the true IP address, but when you join through the server browser it shows the obfuscated one: this is a problem. I decided to use the second memory address, that always shows the true IP address.
Reason of the string change: I noticed that the second memory address uses "loopback" instead of "localhost" used by the first, when on a local server.