mirror of
https://github.com/mumble-voip/mumble.git
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168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
// Copyright 2016 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#include "../mumble_plugin_win32.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
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for (int i=0;i<3;i++) {
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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}
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char state, host[22];
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BYTE team;
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bool ok;
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// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
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float pos_corrector[3];
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float viewHor, viewVer;
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc((BYTE *) pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when not
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peekProc((BYTE *) pModule + 0x10728C4, &pos_corrector, 12) &&
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peekProc((BYTE *) pModule + 0x1072954, &viewHor, 4) &&
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peekProc((BYTE *) pModule + 0x1072950, &viewVer, 4) &&
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peekProc((BYTE *) pModule + 0x0E4A638, host) && // Server value: "IP:Port" when in a remote server, "localhost" when on a local server.
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peekProc((BYTE *) pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when in Blue team; 3 when in Spectators.
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if (! ok) {
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return false;
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}
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if (state == 0) { // If not in-game
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context.clear(); // Clear context
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identity.clear(); // Clear identity
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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}
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if (state == 1 && team == 3) { // If in-game as spectator
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/*
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Set to 0 avatar and camera values.
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*/
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for (int i=0;i<3;i++) {
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camera_pos[i] = camera_front[i] = camera_top[i] = avatar_pos[i] = avatar_front[i] = avatar_top[i] = 0.0f;
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}
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/*
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Set team to SPEC.
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*/
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std::wostringstream oidentity;
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oidentity << "{\"team\": \"SPEC\"}";
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identity = oidentity.str();
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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}
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host[sizeof(host) - 1] = '\0';
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std::string Server(host);
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// This string can be either "xxx.xxx.xxx.xxx:yyyyy" (or shorter), "localhost" or "" (empty) when loading. Hence 22 size for char.
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if (!Server.empty()) {
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if (Server.find("localhost") == std::string::npos) {
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std::ostringstream newcontext;
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newcontext << "{\"ipport\": \"" << Server << "\"}";
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context = newcontext.str();
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}
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std::wostringstream oidentity;
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if (team == 0)
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oidentity << "{\"team\": \"FFA\"}";
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else if (team == 1)
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oidentity << "{\"team\": \"RED\"}";
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else if (team == 2)
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oidentity << "{\"team\": \"BLUE\"}";
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else if (team == 3)
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oidentity << "{\"team\": \"SPEC\"}";
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identity = oidentity.str();
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}
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/*
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Game | Mumble
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X | Y
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Y | Z
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Z | X
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*/
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avatar_pos[0] = pos_corrector[1];
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avatar_pos[1] = pos_corrector[2];
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avatar_pos[2] = pos_corrector[0];
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// Scale to meters
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for (int i=0;i<3;i++)
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avatar_pos[i]/=70.0f;
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viewVer *= static_cast<float>(M_PI / 180.0f);
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viewHor *= static_cast<float>(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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avatar_top[0] = -sin(viewHor) * cos(viewVer);
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avatar_top[1] = -sin(viewVer);
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avatar_top[2] = cos(viewHor) * cos(viewVer);
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for (int i=0;i<3;i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
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if (! initialize(pids, L"quakelive_steam.exe")) { // Link the game executable
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return false;
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}
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Quake Live version 1067 with context and identity support."); // Plugin long description
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}
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static std::wstring description(L"Quake Live (v1067)"); // Plugin short description
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static std::wstring shortname(L"Quake Live"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap<std::wstring, unsigned long long int>());
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}
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static MumblePlugin qlplug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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NULL,
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NULL,
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trylock1,
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generic_unlock,
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longdesc,
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fetch
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};
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static MumblePlugin2 qlplug2 = {
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MUMBLE_PLUGIN_MAGIC_2,
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MUMBLE_PLUGIN_VERSION,
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trylock
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};
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extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
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return &qlplug;
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}
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extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
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return &qlplug2;
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}
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