Kissaki
5fe6801b1b
handle some cppcheck-found issues:
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* uninitialized membervars,
* AudioOutput.cpp: fix delete on array to delete[]
* OSS.cpp: close file descriptor in false data case
* OverlayEditorScene.cpp: rm duplicate logic
* fix ifndef to match usage of declared variable
* member var initializations
* check for null (ds in d3d9 as some lines above),
* lower scope of var decl.,
* swap bufsize check and array dereference so check is before! deref,
* initialize member vars in constr.
2011-10-09 14:01:58 +02:00
Thorvald Natvig
f3437a6ba7
Update copyright year ranges of dev team.
2011-03-18 05:52:51 +01:00
Thorvald Natvig
e1b24d25f0
Clean up a few compiler warnings.
2011-01-20 18:25:15 -08:00
Benjamin Jemlich
c644952f4e
Fix a crash in the overlay if a_ucTexture is NULL
2010-11-17 18:28:11 +01:00
Stefan Hacker
6380a88687
Transmit fps more often and represent them as float
2010-04-29 15:53:43 +02:00
Stefan Hacker
d8f1ac1115
Add an optional FPS counter to the overlay
2010-04-28 20:22:28 +02:00
Thorvald Natvig
2b6bad6a23
Flash in browser workaround
2010-03-10 18:03:04 +01:00
Thorvald Natvig
9fa00c3c1c
Use premultiplied alpha textures
2010-03-01 03:14:31 +01:00
Thorvald Natvig
9bd867fb04
Fix overlay crash in Killing Floor when IDirect3DDevice9::Reset() fails
2010-02-05 19:11:23 +01:00
Thorvald Natvig
debc396d5b
Indent, changelog, submodule and language update
2010-02-01 11:48:13 +01:00
Thorvald Natvig
28641d2100
Fix texture in D3D9 after reset
2010-01-30 21:25:21 +01:00
Thorvald Natvig
c16b9b8e8f
Indent, changelog, submodule and language update
2010-01-26 15:54:13 +01:00
Thorvald Natvig
036c6c3310
Remove dependence on sm.sm from Win32 overlay
2010-01-24 22:19:11 +01:00
Thorvald Natvig
0baf7589ad
D3D9, D3D10 and OpenGL/Win32 pipe-based overlay
2010-01-24 17:17:35 +01:00
Thorvald Natvig
16339bfc91
Update license to 2010
2010-01-05 08:49:22 +01:00
Thorvald Natvig
ad845f599e
Fix typo in debug mode for d3d9ex
2009-08-24 17:20:05 +02:00
Thorvald Natvig
d2a64ee619
Start of DXGI Hook
2009-08-24 17:16:30 +02:00
Thorvald Natvig
865cdabaed
Precache support for d3d9ex
2009-08-22 19:03:12 +02:00
Thorvald Natvig
ac0b3cf4d4
Indenting
2009-03-04 16:32:43 +01:00
Thorvald Natvig
e3f271b553
Indenting update
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1458 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-19 23:09:19 +00:00
Thorvald Natvig
1faac996b2
Support simultaneous overlay in multiple applications.
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1443 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-17 02:55:59 +00:00
Thorvald Natvig
e90dd48ea8
Prefetch offset for createdevice.
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1442 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-17 02:46:38 +00:00
Thorvald Natvig
061aa70e22
Trampoline-based, chaining, push/ret calling overlay.
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1440 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-17 00:22:05 +00:00
Thorvald Natvig
852f60d918
Thread-safe AddRef/Release for overlay.
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Delayed-insertion D3D9 hook, work around bug in SupCom.
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1431 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-15 16:17:05 +00:00
Thorvald Natvig
97abe97c73
Fix exit crash of overlay.
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Also include interface replacement code. Not used yet though, it would fail if the game did device->GetSwapChain->GetDevice, unless we patch all of those as well.
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1426 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-13 02:24:17 +00:00
Thorvald Natvig
ad2b8e2149
Update copyright for 2009
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1380 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-05 15:12:48 +00:00
Thorvald Natvig
974ced33ed
Update Win32 Overlay to inject LoadLibraryA. With the CBT hook, this should hopefully be enough.
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1369 05730e5d-ab1b-0410-a4ac-84af385074fa
2009-01-01 18:55:19 +00:00
Thorvald Natvig
e93c194397
Indenting run
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1019 05730e5d-ab1b-0410-a4ac-84af385074fa
2008-03-20 14:26:20 +00:00
Thorvald Natvig
1f89fdd23e
Move compiler settings to compiler.pri
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Fix a lot of warnings with msvc
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@1006 05730e5d-ab1b-0410-a4ac-84af385074fa
2008-03-18 16:26:24 +00:00
Thorvald Natvig
d6ef7b8c51
Compile Win32 with Visual Studio + Intel C Compiler
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@958 05730e5d-ab1b-0410-a4ac-84af385074fa
2008-03-01 16:57:14 +00:00
Thorvald Natvig
dc7e438976
Update copyright for 2008
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@908 05730e5d-ab1b-0410-a4ac-84af385074fa
2008-01-05 16:25:48 +00:00
Thorvald Natvig
3c2dcd6ddb
Fix D3D9 textures stacking.
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Fix OpenGL grey texture.
Fix CrashLog dumper. (DOH!)
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@759 05730e5d-ab1b-0410-a4ac-84af385074fa
2007-09-01 00:31:35 +00:00
Thorvald Natvig
fad508fc4d
Win32 OpenGL overlay. ETQW :)
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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@754 05730e5d-ab1b-0410-a4ac-84af385074fa
2007-08-30 12:39:16 +00:00
Thorvald Natvig
f219925553
Modularized win32 overlay.
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Added preliminary DSound and OpenAL position grab to the overlay. (Only works with demos so far, no actual games work).
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@753 05730e5d-ab1b-0410-a4ac-84af385074fa
2007-08-29 20:44:21 +00:00