mumble/overlay/d3d9.cpp
Thorvald Natvig fad508fc4d Win32 OpenGL overlay. ETQW :)
git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@754 05730e5d-ab1b-0410-a4ac-84af385074fa
2007-08-30 12:39:16 +00:00

481 lines
12 KiB
C++

/* Copyright (C) 2005, Thorvald Natvig <thorvald@natvig.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "lib.h"
#include <d3d9.h>
typedef IDirect3D9* (WINAPI *pDirect3DCreate9) (UINT SDKVersion) ;
struct D3DTLVERTEX
{
float x, y, z, rhw; // Position
D3DCOLOR color; // Vertex colour
float tu, tv; // Texture coordinates
};
const DWORD D3DFVF_TLVERTEX = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1;
class DevState {
public:
IDirect3DDevice9 *dev;
IDirect3DStateBlock9 *pSB;
LONG initRefCount;
LONG refCount;
LONG myRefCount;
bool bMyRefs;
LPDIRECT3DTEXTURE9 tex[NUM_TEXTS];
DevState();
void createCleanState();
void releaseData();
void releaseAll();
void draw();
void postDraw();
};
static map<IDirect3DDevice9 *, DevState *> devMap;
static bool bHooked = false;
static bool bChaining = false;
DevState::DevState() {
dev = NULL;
pSB = NULL;
bMyRefs = false;
refCount = 0;
myRefCount = 0;
for(int i = 0;i < NUM_TEXTS;i++)
tex[i] = NULL;
}
void DevState::releaseData() {
ods("D3D9: Release Data");
for(int i=0;i<NUM_TEXTS;i++)
if (tex[i]) {
tex[i]->Release();
tex[i] = NULL;
}
}
void DevState::releaseAll() {
ods("D3D9: Release All");
releaseData();
if (pSB)
pSB->Release();
pSB = NULL;
}
void DevState::draw() {
D3DVIEWPORT9 vp;
dev->GetViewport(&vp);
int idx = 0;
vector<LPDIRECT3DTEXTURE9> texs;
vector<int> widths;
vector<int> yofs;
vector<DWORD> colors;
unsigned int y = 0;
if (sm->fFontSize < 0.01)
sm->fFontSize = 0.01;
else if (sm->fFontSize > 1.0)
sm->fFontSize = 1.0;
int iHeight = lround(vp.Height * sm->fFontSize);
if (iHeight > TEXT_HEIGHT)
iHeight = TEXT_HEIGHT;
float s = iHeight / 60.0;
ods("D3D9: Init: Scale %f. iH %d. Final scale %f", sm->fFontSize, iHeight, s);
DWORD dwWaitResult = WaitForSingleObject(hSharedMutex, 50L);
if (dwWaitResult == WAIT_OBJECT_0) {
for(int i=0;i<NUM_TEXTS;i++) {
if (sm->texts[i].width == 0) {
y += iHeight / 4;
} else if (sm->texts[i].width > 0) {
if (!tex[i] || sm->texts[i].bUpdated) {
if (tex[i])
tex[i]->Release();
dev->CreateTexture(sm->texts[i].width, TEXT_HEIGHT, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex[i], NULL);
D3DLOCKED_RECT lr;
tex[i]->LockRect(0, &lr, NULL, D3DLOCK_DISCARD);
for(int r=0;r<TEXT_HEIGHT;r++) {
unsigned char *dptr = reinterpret_cast<unsigned char *>(lr.pBits) + r * lr.Pitch;
memcpy(dptr, sm->texts[i].texture + r * TEXT_WIDTH * 4, sm->texts[i].width * 4);
}
tex[i]->UnlockRect(0);
sm->texts[i].bUpdated = false;
}
int w = lround(sm->texts[i].width * s);
texs.push_back(tex[i]);
colors.push_back(sm->texts[i].color);
widths.push_back(w);
yofs.push_back(y);
idx++;
y += iHeight;
}
}
ReleaseMutex(hSharedMutex);
}
if (idx == 0)
return;
int height = y;
y = lround(vp.Height * sm->fY);
if (sm->bTop) {
y -= height;
} else if (sm->bBottom) {
} else {
y -= height / 2;
}
if (y < 1)
y = 1;
if ((y + height + 1) > vp.Height)
y = vp.Height - height - 1;
for(int i=0;i<idx;i++) {
int width = widths[i];
int x = lround(vp.Width * sm->fX);
if (sm->bLeft) {
x -= width;
} else if (sm->bRight) {
} else {
x -= width / 2;
}
if (x < 1)
x = 1;
if ((x + width + 1) > vp.Width)
x = vp.Width - width - 1;
D3DCOLOR color = colors[i];
float left = x;
float top = y;
float right = left + width;
float bottom = top + iHeight;
const float z = 1.0f;
D3DTLVERTEX vertices[4] =
{
// x, y, z, color, tu, tv
{ left, top, z, 1, color, 0, 0 },
{ right, top, z, 1, color, 1, 0 },
{ right, bottom, z, 1, color, 1, 1 },
{ left, bottom, z, 1, color, 0, 1 }
};
dev->SetTexture(0, texs[i]);
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertices, sizeof(D3DTLVERTEX));
}
}
void DevState::createCleanState() {
bool b = bMyRefs;
bMyRefs = true;
if (pSB)
pSB->Release();
pSB = NULL;
IDirect3DStateBlock9* pStateBlock = NULL;
dev->CreateStateBlock( D3DSBT_ALL, &pStateBlock );
pStateBlock->Capture();
dev->CreateStateBlock( D3DSBT_ALL, &pSB );
D3DVIEWPORT9 vp;
dev->GetViewport(&vp);
dev->SetVertexShader(NULL);
dev->SetPixelShader(NULL);
dev->SetFVF(D3DFVF_TLVERTEX);
dev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
dev->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // 0x16
dev->SetRenderState(D3DRS_WRAP0, FALSE); // 0x80
dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
dev->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE );
dev->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER );
dev->SetRenderState(D3DRS_ZENABLE, FALSE);
dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
dev->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
dev->SetRenderState(D3DRS_COLORVERTEX, FALSE);
dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
dev->SetRenderState(D3DRS_LIGHTING, FALSE);
pSB->Capture();
pStateBlock->Apply();
pStateBlock->Release();
bMyRefs = b;
}
static HardHook hhCreateDevice;
static HardHook hhReset;
static HardHook hhAddRef;
static HardHook hhRelease;
static HardHook hhSwapPresent;
static void doPresent(IDirect3DDevice9 *idd) {
DevState *ds = devMap[idd];
if (ds && sm->bShow) {
IDirect3DSurface9 *pTarget = NULL;
IDirect3DSurface9 *pRenderTarget = NULL;
idd->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pTarget);
idd->GetRenderTarget(0, &pRenderTarget);
ods("D3D9: doPresent Back %p RenderT %p",pTarget,pRenderTarget);
bool b = ds->bMyRefs;
ds->bMyRefs = true;
IDirect3DStateBlock9* pStateBlock = NULL;
idd->CreateStateBlock( D3DSBT_ALL, &pStateBlock );
pStateBlock->Capture();
ds->pSB->Apply();
if (pTarget != pRenderTarget)
idd->SetRenderTarget(0, pTarget);
if (sm->bReset) {
sm->bReset = false;
ds->releaseData();
}
idd->BeginScene();
ds->draw();
idd->EndScene();
pStateBlock->Apply();
pStateBlock->Release();
ds->bMyRefs = b;
pRenderTarget->Release();
pTarget->Release();
bVideoHooked = true;
}
}
static HRESULT __stdcall mySwapPresent(IDirect3DSwapChain9 * ids, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
ods("D3D9: SwapChain Present");
IDirect3DDevice9 *idd = NULL;
ids->GetDevice(&idd);
if (idd) {
doPresent(idd);
idd->Release();
}
hhSwapPresent.restore();
HRESULT hr = ids->Present(pSourceRect,pDestRect,hDestWindowOverride,pDirtyRegion,dwFlags);
hhSwapPresent.inject();
return hr;
}
static HRESULT __stdcall myReset(IDirect3DDevice9 * idd, D3DPRESENT_PARAMETERS *param) {
ods("D3D9: Chaining Reset");
DevState *ds = devMap[idd];
if (ds) {
bool b = ds->bMyRefs;
ds->bMyRefs = true;
ds->releaseAll();
ds->bMyRefs = b;
}
hhReset.restore();
HRESULT hr=idd->Reset(param);
hhReset.inject();
ds->createCleanState();
return hr;
}
static ULONG __stdcall myAddRef(IDirect3DDevice9 *idd) {
DevState *ds = devMap[idd];
if (ds) {
if (ds->bMyRefs)
ds->myRefCount++;
else
ds->refCount++;
return ds->refCount + ds->initRefCount;
}
ods("D3D9: Unknown device, chaining AddRef");
hhAddRef.restore();
LONG res = idd->AddRef();
hhAddRef.inject();
return res;
}
static ULONG __stdcall myRelease(IDirect3DDevice9 *idd) {
DevState *ds = devMap[idd];
if (ds) {
if (ds->bMyRefs) {
ds->myRefCount--;
return ds->refCount + ds->initRefCount;
} else {
ds->refCount--;
}
if (ds->refCount >= 0)
return ds->refCount + ds->initRefCount;
ods("D3D9: Final release");
bool b = ds->bMyRefs;
ds->bMyRefs = true;
ds->releaseAll();
ds->bMyRefs = b;
devMap.erase(idd);
delete ds;
}
ods("D3D9: Chaining Release");
hhRelease.restore();
LONG res = idd->Release();
hhRelease.inject();
return res;
}
static HRESULT __stdcall myCreateDevice(IDirect3D9 * id3d, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) {
ods("D3D9: Chaining CreateDevice");
// BehaviorFlags &= ~D3DCREATE_PUREDEVICE;
hhCreateDevice.restore();
HRESULT hr=id3d->CreateDevice(Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,ppReturnedDeviceInterface);
hhCreateDevice.inject();
if (FAILED(hr))
return hr;
IDirect3DDevice9 *idd = *ppReturnedDeviceInterface;
DevState *ds = new DevState;
ds->dev = idd;
idd->AddRef();
ds->initRefCount = idd->Release();
devMap[idd] = ds;
hhAddRef.setupInterface(idd, 1, reinterpret_cast<voidFunc>(myAddRef));
hhAddRef.inject();
hhRelease.setupInterface(idd, 2, reinterpret_cast<voidFunc>(myRelease));
hhRelease.inject();
hhReset.setupInterface(idd, 16, reinterpret_cast<voidFunc>(myReset));
hhReset.inject();
IDirect3DSwapChain9 *pSwap = NULL;
idd->GetSwapChain(0, &pSwap);
if (pSwap) {
hhSwapPresent.setupInterface(pSwap, 3, reinterpret_cast<voidFunc>(mySwapPresent));
hhSwapPresent.inject();
pSwap->Release();
} else {
ods("D3D9: Failed to get swapchain");
}
ds->createCleanState();
return hr;
}
static void HookCreate(IDirect3D9 *pD3D) {
ods("D3D9: Injecting CreateDevice");
// Add a ref to ourselves; we do NOT want to get unloaded directly from this process.
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, reinterpret_cast<wchar_t *>(&HookCreate), &hSelf);
hhCreateDevice.setupInterface(pD3D, 16, reinterpret_cast<voidFunc>(myCreateDevice));
hhCreateDevice.inject();
}
void checkD3D9Hook() {
if (bChaining) {
return;
ods("D3D9: Causing a chain");
}
bChaining = true;
HMODULE hD3D = GetModuleHandle(L"D3D9.DLL");
if (hD3D != NULL) {
if (! bHooked) {
wchar_t procname[1024];
GetModuleFileName(NULL, procname, 1024);
ods("D3D9: CreateWnd in unhooked D3D App %ls", procname);
bHooked = true;
pDirect3DCreate9 d3dc9 = reinterpret_cast<pDirect3DCreate9>(GetProcAddress(hD3D, "Direct3DCreate9"));
if (d3dc9) {
IDirect3D9 *id3d9 = d3dc9(D3D_SDK_VERSION);
if (id3d9) {
HookCreate(id3d9);
IDirect3D9_Release(id3d9);
}
}
}
}
bChaining = false;
}