urbackup_backend/ThreadPool.h

60 lines
1.2 KiB
C++

#include "Interface/Mutex.h"
#include "Interface/Condition.h"
#include "Interface/Thread.h"
#include <deque>
#include "Interface/ThreadPool.h"
class IThread;
class CThreadPool;
class CPoolThread : public IThread
{
public:
CPoolThread(CThreadPool *pMgr);
void operator()(void);
void shutdown(void);
private:
volatile bool dexit;
CThreadPool* mgr;
};
class CThreadPool : public IThreadPool
{
public:
CThreadPool();
~CThreadPool();
THREADPOOL_TICKET execute(IThread *runnable);
void executeWait(IThread *runnable);
bool isRunning(THREADPOOL_TICKET ticket);
bool waitFor(std::vector<THREADPOOL_TICKET> tickets, int timems=-1);
bool waitFor(THREADPOOL_TICKET ticket, int timems=-1);
void Remove(CPoolThread *pt);
void Shutdown(void);
private:
IThread * getRunnable(THREADPOOL_TICKET *todel, bool del, bool& stop);
bool isRunningInt(THREADPOOL_TICKET ticket);
unsigned int nThreads;
unsigned int nRunning;
std::vector<CPoolThread*> threads;
std::deque<std::pair<IThread*, THREADPOOL_TICKET> > toexecute;
IMutex* mutex;
ICondition* cond;
std::map<THREADPOOL_TICKET, ICondition*> running;
THREADPOOL_TICKET currticket;
volatile bool dexit;
friend class CPoolThread;
};