mirror of
https://github.com/uroni/urbackup_backend.git
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135 lines
3.1 KiB
C++
135 lines
3.1 KiB
C++
#ifndef CFILECLIENT_H
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#define CFILECLIENT_H
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#include "packet_ids.h"
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#include "../../urbackupcommon/fileclient/tcpstack.h"
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#include "socket_header.h"
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#include "../../Interface/Pipe.h"
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#include "../../Interface/File.h"
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#define TCP_PORT 35621
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#define UDP_PORT 35622
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#define BUFFERSIZE 4096
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#define NBUFFERS 32
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#define NUM_FILECLIENTS 5
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#define VERSION 36
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#define WINDOW_SIZE 512*1024
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#define BUFFERSIZE_UDP 4096
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//#define DISABLE_WINDOW_SIZE
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typedef unsigned int _u32;
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typedef int _i32;
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typedef unsigned short _u16;
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typedef __int64 _u64;
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#define SERVER_TIMEOUT_BACKUPPED 120000
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#define SERVER_TIMEOUT 120000
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#define LOG
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class CRData;
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class FileClient
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{
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public:
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class ReconnectionCallback
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{
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public:
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virtual IPipe * new_fileclient_connection(void)=0;
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};
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FileClient(int protocol_version=0, bool internet_connection=false, FileClient::ReconnectionCallback *reconnection_callback=NULL);
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~FileClient(void);
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_u32 GetServers(bool start, const std::vector<in_addr> &addr_hints);
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std::vector<sockaddr_in> getServers(void);
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std::vector<sockaddr_in> getWrongVersionServers(void);
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std::vector<std::wstring> getServerNames(void);
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_u32 getLocalIP(void);
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void setServerName(std::string pName);
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std::string getServerName(void);
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int getMaxVersion(void);
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bool isConnected(void);
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bool ListDownloaded(void);
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_u32 Connect(sockaddr_in *addr=NULL);
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_u32 Connect(IPipe *cp);
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//---needs Connection
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_u32 GetGameList(void);
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std::vector<std::string> getGameList(void);
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_u32 GetFile(std::string remotefn, IFile *file);
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void addThrottler(IPipeThrottler *throttler);
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_i64 getTransferredBytes(void);
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static std::string getErrorString(_u32 ec);
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private:
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bool Reconnect(void);
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SOCKET udpsock;
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IPipe *tcpsock;
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_u32 starttime;
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_u32 connect_starttime;
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bool socket_open;
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bool connected;
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_u32 num_games;
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_u32 num_games_get;
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bool num_games_res;
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bool res_name;
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char buffer[BUFFERSIZE_UDP];
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sockaddr_in serveraddr;
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std::vector<sockaddr_in> servers;
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std::vector<sockaddr_in> wvservers;
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std::vector<std::wstring> servernames;
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std::vector<std::string> games;
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CTCPStack stack;
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_u32 local_ip;
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std::string mServerName;
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int max_version;
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sockaddr_in server_addr;
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int connection_id;
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int protocol_version;
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bool internet_connection;
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_i64 transferred_bytes;
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std::vector<IPipeThrottler*> throttlers;
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FileClient::ReconnectionCallback *reconnection_callback;
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};
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const _u32 ERR_CONTINUE=0;
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const _u32 ERR_SUCCESS=1;
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const _u32 ERR_TIMEOUT=2;
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const _u32 ERR_FILE_DOESNT_EXIST=3;
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const _u32 ERR_SOCKET_ERROR=4;
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const _u32 ERR_CONNECTED=5;
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const _u32 ERR_ERROR=6;
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const _u32 ERR_BASE_DIR_LOST=7;
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const _u32 ERR_HASH=8;
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const _u32 ERR_INT_ERROR=9;
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const _u32 ERR_CONN_LOST=10;
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const _u32 sleeptime=50;
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#endif
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