/* * SPDX-FileCopyrightText: 2022 Nextcloud GmbH and Nextcloud contributors * SPDX-License-Identifier: GPL-2.0-or-later */ #import #ifndef LocalSocketClient_h #define LocalSocketClient_h #define BUF_SIZE 4096 /// Class handling asynchronous communication with a server over a local UNIX socket. /// /// The implementation uses a `DispatchQueue` and `DispatchSource`s to handle asynchronous communication and thread /// safety. The delegate that handles the line-decoding is **not invoked on the UI thread**, but the (random) thread associated /// with the `DispatchQueue`. /// /// If any UI work needs to be done, the `LineProcessor` class dispatches this work on the main queue (so the UI thread) itself. /// /// Other than the `init(withSocketPath:, lineProcessor)` and the `start()` method, all work is done "on the dispatch /// queue". The `localSocketQueue` is a serial dispatch queue (so a maximum of 1, and only 1, task is run at any /// moment), which guarantees safe access to instance variables. Both `askOnSocket(_:, query:)` and /// `askForIcon(_:, isDirectory:)` will internally dispatch the work on the `DispatchQueue`. /// /// Sending and receiving data to and from the socket, is handled by two `DispatchSource`s. These will run an event /// handler when data can be read from resp. written to the socket. These handlers will also be run on the /// `DispatchQueue`. @interface LocalSocketClient : NSObject - (instancetype)initWithSocketPath:(NSString*)socketPath lineProcessor:(id)lineProcessor; @property (readonly) BOOL isConnected; - (void)start; - (void)restart; - (void)closeConnection; - (void)sendMessage:(NSString*)message; - (void)askOnSocket:(NSString*)path query:(NSString*)verb; - (void)askForIcon:(NSString*)path isDirectory:(BOOL)isDirectory; @end #endif /* LocalSocketClient_h */