mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
176 lines
3.7 KiB
C++
176 lines
3.7 KiB
C++
#include <stdio.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <tlhelp32.h>
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#include <math.h>
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#include "../mumble_plugin.h"
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HANDLE h;
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BYTE *posptr;
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BYTE *faceptr;
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BYTE *topptr;
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BYTE *stateptr;
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static DWORD getProcess(const wchar_t *exename) {
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PROCESSENTRY32 pe;
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DWORD pid = 0;
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pe.dwSize = sizeof(pe);
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HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
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if (hSnap != INVALID_HANDLE_VALUE) {
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BOOL ok = Process32First(hSnap, &pe);
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while (ok) {
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if (wcscmp(pe.szExeFile, exename)==0) {
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pid = pe.th32ProcessID;
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break;
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}
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ok = Process32Next(hSnap, &pe);
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}
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CloseHandle(hSnap);
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}
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return pid;
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}
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static BYTE *getModuleAddr(DWORD pid, const wchar_t *modname) {
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MODULEENTRY32 me;
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BYTE *addr = NULL;
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me.dwSize = sizeof(me);
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HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
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if (hSnap != INVALID_HANDLE_VALUE) {
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BOOL ok = Module32First(hSnap, &me);
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while (ok) {
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if (wcscmp(me.szModule, modname)==0) {
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addr = me.modBaseAddr;
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break;
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}
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ok = Module32Next(hSnap, &me);
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}
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CloseHandle(hSnap);
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}
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return addr;
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}
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static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
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SIZE_T r;
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BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
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return (ok && (r == len));
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}
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static DWORD peekProc(VOID *base) {
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DWORD v = 0;
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peekProc(base, reinterpret_cast<BYTE *>(&v), sizeof(DWORD));
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return v;
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}
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static BYTE *peekProcPtr(VOID *base) {
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DWORD v = peekProc(base);
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return reinterpret_cast<BYTE *>(v);
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}
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static void about(HWND h) {
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::MessageBox(h, L"Reads audio position information from Battlefield Heroes", L"Mumble BFHeroes Plugin", MB_OK);
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
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for (int i=0;i<3;i++)
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avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f;
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char state;
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bool ok;
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ok = peekProc(posptr, avatar_pos, 12) &&
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peekProc(faceptr, avatar_front, 12) &&
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peekProc(topptr, avatar_top, 12) &&
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peekProc(stateptr, &state, 1);
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if (! ok)
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return false;
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/*
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This state value just uses the first memory position. If the memory position is "0," then it means that you are not ingame.
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*/
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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for (int i=0;i<3;i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return ok;
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}
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static int trylock() {
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h = NULL;
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posptr = faceptr = topptr = NULL;
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DWORD pid=getProcess(L"BFHeroes.exe");
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if (!pid)
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return false;
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BYTE *mod=getModuleAddr(pid, L"BFAudio.dll");
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if (!mod)
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return false;
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h=OpenProcess(PROCESS_VM_READ, false, pid);
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if (!h)
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return false;
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BYTE *cacheaddr = mod + 0x4745c;
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BYTE *cache = peekProcPtr(cacheaddr);
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posptr = peekProcPtr(cache + 0xc0);
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faceptr = peekProcPtr(cache + 0xc4);
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topptr = peekProcPtr(cache + 0xc8);
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stateptr = peekProcPtr(cache + 0xc0);
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity))
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return true;
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CloseHandle(h);
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h = NULL;
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return false;
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}
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static void unlock() {
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if (h) {
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CloseHandle(h);
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h = NULL;
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}
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return;
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Battlefield Heroes. No identity support yet.");
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}
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static std::wstring description(L"Battlefield Heroes");
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static std::wstring shortname(L"Battlefield Heroes");
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static MumblePlugin bfheroesplug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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about,
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NULL,
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trylock,
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unlock,
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longdesc,
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fetch
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};
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extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
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return &bfheroesplug;
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}
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