mumble/plugins/bf2/bf2.cpp
2009-12-27 04:06:38 +01:00

196 lines
4.2 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tlhelp32.h>
#include <math.h>
#include "../mumble_plugin.h"
HANDLE h;
BYTE *posptr;
BYTE *faceptr;
BYTE *topptr;
static DWORD getProcess(const wchar_t *exename) {
PROCESSENTRY32 pe;
DWORD pid = 0;
pe.dwSize = sizeof(pe);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Process32First(hSnap, &pe);
while (ok) {
if (wcscmp(pe.szExeFile, exename)==0) {
pid = pe.th32ProcessID;
break;
}
ok = Process32Next(hSnap, &pe);
}
CloseHandle(hSnap);
}
return pid;
}
static BYTE *getModuleAddr(DWORD pid, const wchar_t *modname) {
MODULEENTRY32 me;
BYTE *addr = NULL;
me.dwSize = sizeof(me);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Module32First(hSnap, &me);
while (ok) {
if (wcscmp(me.szModule, modname)==0) {
addr = me.modBaseAddr;
break;
}
ok = Module32Next(hSnap, &me);
}
CloseHandle(hSnap);
}
return addr;
}
static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
SIZE_T r;
BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
return (ok && (r == len));
}
static DWORD peekProc(VOID *base) {
DWORD v = 0;
peekProc(base, reinterpret_cast<BYTE *>(&v), sizeof(DWORD));
return v;
}
static BYTE *peekProcPtr(VOID *base) {
DWORD v = peekProc(base);
return reinterpret_cast<BYTE *>(v);
}
static void about(HWND h) {
::MessageBox(h, L"Reads audio position information from BF2 (v1.50). IP:Port context support.", L"Mumble BF2 Plugin", MB_OK);
}
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=0.0f;
char ccontext[128];
char state;
char logincheck;
bool ok;
ok = peekProc((BYTE *) 0x30058642, &logincheck, 1);
if (! ok)
return false;
if (logincheck == 0)
return false;
/*
state value is:
0 while not in game
usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game"
usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game"
*/
ok = peekProc((BYTE *) 0x00A1D0A8, &state, 1); // Magical state value
if (! ok)
return false;
ok = peekProc(posptr, avatar_pos, 12) &&
peekProc(faceptr, avatar_front, 12) &&
peekProc(topptr, avatar_top, 12) &&
peekProc((BYTE *) 0x009A80B8, ccontext, 128);
if (! ok)
return false;
/*
Get context string; in this plugin this will be an
ip:port (char 256 bytes) string
*/
ccontext[127] = 0;
context = std::string(ccontext);
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
for (int i=0;i<3;i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return ok;
}
static int trylock() {
h = NULL;
posptr = faceptr = topptr = NULL;
DWORD pid=getProcess(L"BF2.exe");
if (!pid)
return false;
BYTE *mod=getModuleAddr(pid, L"BF2Audio.dll");
if (!mod)
return false;
h=OpenProcess(PROCESS_VM_READ, false, pid);
if (!h)
return false;
BYTE *cacheaddr = mod + 0x4645c;
BYTE *cache = peekProcPtr(cacheaddr);
posptr = peekProcPtr(cache + 0xb4);
faceptr = peekProcPtr(cache + 0xb8);
topptr = peekProcPtr(cache + 0xbc);
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity))
return true;
CloseHandle(h);
h = NULL;
return false;
}
static void unlock() {
if (h) {
CloseHandle(h);
h = NULL;
}
return;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield 2 v1.50. No identity support yet.");
}
static std::wstring description(L"Battlefield 2 v1.50");
static std::wstring shortname(L"Battlefield 2");
static MumblePlugin bf2plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
about,
NULL,
trylock,
unlock,
longdesc,
fetch
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &bf2plug;
}