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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@18 05730e5d-ab1b-0410-a4ac-84af385074fa
88 lines
2.6 KiB
C++
88 lines
2.6 KiB
C++
/* Copyright (C) 2005, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _AUDIOOUTPUT_H
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#define _AUDIOOUTPUT_H
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#define SAMPLE_RATE 16000
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#include <QThread>
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#include <QMutex>
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#include <QMap>
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#include <speex/speex.h>
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#include <speex/speex_jitter.h>
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class AudioOutput;
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class AudioOutputPlayer : public QObject {
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Q_OBJECT
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protected:
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short m_sId;
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SpeexBits m_sbBits;
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int m_iFrameSize;
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int m_iByteSize;
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int m_iFrameCounter;
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QMutex m_qmJitter;
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SpeexJitter m_sjJitter;
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void *m_dsDecState;
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AudioOutput *m_aoOutput;
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short *m_psBuffer;
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void decodeNextFrame();
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public:
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void addFrameToBuffer(QByteArray &);
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AudioOutputPlayer(AudioOutput *, short);
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~AudioOutputPlayer();
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};
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class AudioOutput : public QObject {
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Q_OBJECT
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protected:
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bool m_bRunning;
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QMutex m_qmOutputMutex;
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QMap<short, AudioOutputPlayer *> m_qmOutputs;
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virtual AudioOutputPlayer *getPlayer(short) = 0;
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public:
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void wipe();
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AudioOutput();
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~AudioOutput();
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void addFrameToBuffer(short, QByteArray &);
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void removeBuffer(short);
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};
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extern AudioOutput *g_aoOutput;
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#else
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class AudioInput;
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#endif
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