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Fixed X/Z axes: Rocket League uses a left-handed Y-up coordinate system (like Mumble), even if Unreal Engine uses a Z-up one. http://www.aclockworkberry.com/world-coordinate-systems-in-3ds-max-unity-and-unreal-engine/ Game version: 1.19 http://www.rocketleaguegame.com/news/2016/06/patch-notes-v1-19-title-update-7 |
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| rl.pro | ||