mumble/overlay/overlay-shared.pro
Mikkel Krautz 5cffbf3bd3 Always prepend 'release' or 'debug' dirs when adding to QMAKE_LIBDIR.
This commit changes various pri and pro files to always prepend
the global build output directory (which can be either 'release'
or 'debug', depending on the current build configuration).

Otherwise, if a library that we build ourselves, such as -lspeex in
CONFIG+=bundled-speex, is also available in one of the other lib dirs,
we can't be sure that the one in our build output directory will be used.

This is a problem on FreeBSD, where we add /usr/local/lib
to the QMAKE_LIBDIR in compiler.pri. That directory might contain
its own -lspeex.

With this change, we now prefer libraries in our build output directory
to system libraries.
2016-11-27 01:13:57 +01:00

79 lines
2.2 KiB
Prolog

# Copyright 2005-2016 The Mumble Developers. All rights reserved.
# Use of this source code is governed by a BSD-style license
# that can be found in the LICENSE file at the root of the
# Mumble source tree or at <https://www.mumble.info/LICENSE>.
include (../compiler.pri)
VERSION = 1.3.0
TARGET_EXT = .dll
TEMPLATE = lib
CONFIG -= qt
CONFIG *= dll shared debug_and_release warn_on
CONFIG -= embed_manifest_dll
TARGET = mumble_ol
RC_FILE = mumble_ol.rc
SOURCES = lib.cpp d3d9.cpp dxgi.cpp d3d10.cpp d3d11.cpp ods.cpp opengl.cpp HardHook.cpp D11StateBlock.cpp
HEADERS = lib.h ods.h HardHook.h overlay_blacklist.h D11StateBlock.h ../3rdparty/GL/glext.h
EFFECTS = overlay.fx
DX11_PIXEL_SHADERS = overlay11.ps
DX11_VERTEX_SHADERS = overlay11.vs
DIST = overlay.h overlay.fx HardHook.h
DEFINES -= UNICODE
QMAKE_CXXFLAGS_RELEASE -= -MD
QMAKE_CXXFLAGS_DEBUG -= -MDd
QMAKE_CXXFLAGS_RELEASE *= -MT
QMAKE_CXXFLAGS_DEBUG *= -MTd
LIBS *= -ldxguid -luuid -lole32 -luser32 -ladvapi32
LIBS *= -ld3d9 -ld3d10 -ld3d11 -ld3dcompiler -ldxgi
CONFIG(force-x86_64-toolchain) {
DEFINES += USE_MINHOOK
INCLUDEPATH *= ../3rdparty/minhook-src/include
LIBS *= -lminhook
}
CONFIG(release, debug|release) {
DESTDIR = ../release
QMAKE_LIBDIR = ../release $$QMAKE_LIBDIR
}
CONFIG(debug, debug|release) {
DESTDIR = ../debug
QMAKE_LIBDIR = ../debug $$QMAKE_LIBDIR
DEFINES *= DEBUG
}
# Override fxc binary for the x86 build.
CONFIG(force-x86-toolchain) {
exists($$DXSDK_DIR) {
FXC = "\"$$(DXSDK_DIR)\\Utilities\\bin\\x86\\fxc.exe\""
} else {
FXC = fxc.exe
}
} else {
FXC = fxc.exe
}
fxc.output = ${QMAKE_FILE_BASE}.hex
fxc.commands = $${FXC} /Tfx_4_0 /O3 /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
fxc.input = EFFECTS
fxc.CONFIG *= no_link target_predeps
QMAKE_EXTRA_COMPILERS *= fxc
vs11.output = ${QMAKE_FILE_BASE}.ps.h
vs11.commands = $${FXC} /Tvs_5_0 /O3 /Vng_vertex_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
vs11.input = DX11_VERTEX_SHADERS
vs11.CONFIG *= no_link target_predeps
QMAKE_EXTRA_COMPILERS *= vs11
ps11.output = ${QMAKE_FILE_BASE}.vs.h
ps11.commands = $${FXC} /Tps_5_0 /O3 /Vng_pixel_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME}
ps11.input = DX11_PIXEL_SHADERS
ps11.CONFIG *= no_link target_predeps
QMAKE_EXTRA_COMPILERS *= ps11