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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
191 lines
7.1 KiB
C++
191 lines
7.1 KiB
C++
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h" // Include standard positional audio header.
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#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &identity) {
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for (int i = 0; i < 3; i++) {
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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}
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// To update visit
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// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing and look for
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// a thread called "[WoW] [Version] Release Info Dump Thread".
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// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/585582-wow-7-0-3-22624-release-info-dump-thread.html#post3615091
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// Avatar pointer
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procptr_t avatar_offset = peekProcPtr(pModule + 0xDE565C); // "LocalPlayer" in the thread.
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if (!avatar_offset)
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return false;
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// Camera pointer
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procptr_t camera_base = peekProcPtr(pModule + 0xEBA11C); // "CameraStruct" in the thread.
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if (!camera_base)
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return false;
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procptr_t camera_offset = peekProcPtr(camera_base + 0x3264); // "CameraOffset" in the thread.
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if (!camera_offset)
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return false;
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// Realm pointer
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procptr_t realm_offset = peekProcPtr(pModule + 0xF3AF7C); // Not available in the thread.
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if (!realm_offset)
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return false;
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// Memory addresses
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procptr_t state_address = 0xE5BD19; // "GameState" in the thread.
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procptr_t avatar_pos_address = 0xAF8; // "UnitOrigin" in the thread.
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procptr_t camera_pos_address = 0x08; // "CameraOrigin" in the thread.
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procptr_t camera_front_address = 0x14; // "CameraMatrix" in the thread.
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procptr_t camera_top_address = 0x2C; // "CameraMatrix" + 0x18.
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procptr_t avatar_heading_address = 0xB08; // "UnitAngle" in the thread.
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procptr_t realm_address = 0x384; // Not available in the thread.
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procptr_t player_address = 0xF3B288; // Not available in the thread.
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// Boolean value to check if game addresses retrieval is successful
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bool ok;
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// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
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float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_heading, camera_front_corrector[3],
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camera_top_corrector[3];
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// Char values for extra features
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char state, player[50], realm[50];
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not.
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peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12)
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&& // Avatar Position values (Z, -X and Y).
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peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12)
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&& // Camera Position values (Z, -X and Y).
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peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading.
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peekProc(camera_offset + camera_front_address, camera_front_corrector, 12)
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&& // Camera Front Vector values (Z, -X and Y).
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peekProc(camera_offset + camera_top_address, camera_top_corrector, 12)
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&& // Camera Top Vector values (Z, -X and Y).
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peekProc(realm_offset + realm_address, realm) && // Realm name.
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peekProc(pModule + player_address, player); // Player nickname.
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// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
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// memory addresses.
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if (!ok)
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return false;
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// State
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if (state != 1) { // If not in-game
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context.clear(); // Clear context
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identity.clear(); // Clear identity
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// Set vectors values to 0.
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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return true; // This tells Mumble to ignore all vectors.
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}
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// Begin context
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std::ostringstream ocontext;
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// Realm
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escape(realm, sizeof(realm));
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if (strcmp(realm, "") != 0) { // Set Realm string only if not empty
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ocontext << " {\"Realm\": \"" << realm << "\"}"; // Set context with Realm's name
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}
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context = ocontext.str();
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// End context
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// Begin identity
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std::wostringstream oidentity;
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oidentity << "{";
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// Player
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escape(player, sizeof(player));
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if (strcmp(player, "") != 0) {
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oidentity << std::endl;
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oidentity << "\"Player\": \"" << player << "\""; // Set player nickname in identity.
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} else {
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oidentity << std::endl << "\"Player\": null";
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}
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oidentity << std::endl << "}";
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identity = oidentity.str();
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// End identity
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/*
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Mumble | Game
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X | Z
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Y | -X
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Z | Y
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*/
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avatar_pos[0] = -avatar_pos_corrector[1];
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avatar_pos[1] = avatar_pos_corrector[2];
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avatar_pos[2] = avatar_pos_corrector[0];
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camera_pos[0] = -camera_pos_corrector[1];
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camera_pos[1] = camera_pos_corrector[2];
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camera_pos[2] = camera_pos_corrector[0];
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avatar_front[0] = -sin(avatar_heading);
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avatar_front[1] = 0.0f;
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avatar_front[2] = cos(avatar_heading);
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avatar_top[2] = -1; // Dummy top vector, you can't tilt your head sideways in WoW.
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camera_front[0] = -camera_front_corrector[1];
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camera_front[1] = camera_front_corrector[2];
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camera_front[2] = camera_front_corrector[0];
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camera_top[0] = -camera_top_corrector[1];
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camera_top[1] = camera_top_corrector[2];
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camera_top[2] = camera_top_corrector[0];
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"Wow.exe")) { // Retrieve game executable's memory address
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return false;
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}
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports World of Warcraft (x86) with context and identity support."); // Plugin long description
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}
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static std::wstring description(L"World of Warcraft (x86) version 7.0.3.22810"); // Plugin short description
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static std::wstring shortname(L"World of Warcraft"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin wowplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 wowplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &wowplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &wowplug2;
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}
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