mumble/plugins/bfbc2/bfbc2.cpp
Robert Adam 9b50fd7a12 BUILD(cmake): Reorganize how plugins are handled
Instead of excluding all plugins but the link one on OSes other than
Windows and Linux, the new approach allows for a more granular control
by introducing a list of plugins that is supported on the different
platforms.

This replaces the globbing approach which means that new plugins have
now to be included in this list explicitly.

The advantage of this is that this allows for a much greater flexibility
for handling plugins on different OS.

Furthermore the plugin's own directory is no longer added to the
include-path by default. If a plugin wishes to do this, it should do so
explicitly. This should help make the plugins easier to move around in
the future.
2021-06-16 19:24:25 +02:00

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3.0 KiB
C++

// Copyright 2010-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
bool is_steam = false;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
// char ccontext[128];
// char state;
bool ok;
/*
ok = peekProc((BYTE *) 0x0, &state, 1); // Magical state value
if (! ok)
return false;
*/
// Find out whether this is the steam version
char sMagic[6];
if (!peekProc(0x015715b4, sMagic, 6)) {
generic_unlock();
return false;
}
is_steam = (strncmp("Score:", sMagic, 6) == 0);
if (is_steam) {
ok = peekProc(0x01571E90, avatar_pos, 12) && peekProc(0x01571E80, avatar_front, 12)
&& peekProc(0x01571E70, avatar_top, 12);
} else {
ok = peekProc(0x01579600, avatar_pos, 12) && peekProc(0x015795F0, avatar_front, 12)
&& peekProc(0x015795E0, avatar_top, 12);
}
if (!ok)
return false;
// Disable when not in game
if (avatar_pos[1] == 9999)
return true;
/*
Get context string; in this plugin this will be an
ip:port (char 256 bytes) string
ccontext[127] = 0;
context = std::string(ccontext);
*/
/*
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
*/
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return ok;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"BFBC2Game.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (!fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
generic_unlock();
return false;
}
return true;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Bad Company 2 build 795745. No identity or context support.");
}
static std::wstring description(L"Battlefield Bad Company 2 build 795745");
static std::wstring shortname(L"Battlefield Bad Company 2");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin bfbc2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 bfbc2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfbc2plug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfbc2plug2;
}