mumble/plugins/tf2/tf2.cpp

236 lines
5.3 KiB
C++

#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tlhelp32.h>
#include <string>
#include <sstream>
#define _USE_MATH_DEFINES
#include <math.h>
#include "../mumble_plugin.h"
using namespace std;
HANDLE h;
BYTE *posptr;
BYTE *rotptr;
BYTE *stateptr;
BYTE *hostptr;
static DWORD getProcess(const wchar_t *exename) {
PROCESSENTRY32 pe;
DWORD pid = 0;
pe.dwSize = sizeof(pe);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Process32First(hSnap, &pe);
while (ok) {
if (wcscmp(pe.szExeFile, exename)==0) {
pid = pe.th32ProcessID;
break;
}
ok = Process32Next(hSnap, &pe);
}
CloseHandle(hSnap);
}
return pid;
}
static BYTE *getModuleAddr(DWORD pid, const wchar_t *modname) {
MODULEENTRY32 me;
BYTE *addr = NULL;
me.dwSize = sizeof(me);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Module32First(hSnap, &me);
while (ok) {
if (wcscmp(me.szModule, modname)==0) {
addr = me.modBaseAddr;
break;
}
ok = Module32Next(hSnap, &me);
}
CloseHandle(hSnap);
}
return addr;
}
static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
SIZE_T r;
BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
return (ok && (r == len));
}
static void about(HWND h) {
::MessageBox(h, L"Reads audio position information from Team Fortress 2 (Build 4013). IP:Port context without team discriminator.", L"Mumble TF2 Plugin", MB_OK);
}
static bool calcout(float *pos, float *rot, float *opos, float *front, float *top) {
float h = rot[0];
float v = rot[1];
if ((v < -360.0f) || (v > 360.0f) || (h < -360.0f) || (h > 360.0f))
return false;
h *= static_cast<float>(M_PI / 180.0f);
v *= static_cast<float>(M_PI / 180.0f);
// Seems TF2 is in inches. INCHES?!?
opos[0] = pos[0] / 39.37f;
opos[1] = pos[2] / 39.37f;
opos[2] = pos[1] / 39.37f;
front[0] = cos(v) * cos(h);
front[1] = -sin(h);
front[2] = sin(v) * cos(h);
h -= static_cast<float>(M_PI / 2.0f);
top[0] = cos(v) * cos(h);
top[1] = -sin(h);
top[2] = sin(v) * cos(h);
return true;
}
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, string &context, wstring &identity) {
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = 0;
float ipos[3], rot[3];
bool ok;
char state;
char chHostStr[40];
wostringstream new_identity;
ostringstream new_context;
ok = peekProc(posptr, ipos, 12) &&
peekProc(rotptr, rot, 12) &&
peekProc(stateptr, &state, 1) &&
peekProc(hostptr, chHostStr, 40);
if (!ok)
return false;
chHostStr[39] = 0;
new_context << "<context>"
<< "<game>tf2</game>"
<< "<hostport>" << chHostStr << "</hostport>"
<< "</context>";
context = new_context.str();
/* TODO
new_identity << "<identity>"
<< "<name>" << "SAS" << "</name>"
<< "</identity>";
identity = new_identity.str(); */
// Check to see if you are in a server
if (state == 0 || state == 1 || state == 3)
return true; // Deactivate plugin
if (ok) {
int res = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
if (res) {
for (int i=0;i<3;++i) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return res;
}
}
return false;
}
static int trylock() {
h = NULL;
posptr = rotptr = NULL;
DWORD pid=getProcess(L"hl2.exe");
if (!pid)
return false;
BYTE *mod=getModuleAddr(pid, L"client.dll");
if (!mod)
return false;
BYTE *mod=getModuleAddr(pid, L"engine.dll");
if (!mod)
return false;
h=OpenProcess(PROCESS_VM_READ, false, pid);
if (!h)
return false;
// Check if we really have TF2 running
/*
position tuple: client.dll+0x5753d8 (x,y,z, float)
orientation tuple: client.dll+0x4b691c (v,h float)
ID string: client.dll+0x4eb30b = "teamJet@@" (9 characters, text)
spawn state: client.dll+0x49db9c (0 when at main menu, 1 when spectator, 3 when at team selection menu, and 6 or 9 when on a team (depending on the team side and gamemode), byte)
host string: engine.dll+0x3c8124 (ip:port zero-terminated string)
*/
// Remember addresses for later
posptr = mod + 0x5753d8;
rotptr = mod + 0x4b691c;
stateptr = mod + 0x49db9c;
hostptr = mod_engine + 0x3c8124;
// Gamecheck
char sMagic[9];
if (!peekProc(mod + 0x4ae30b, sMagic, 9) || strncmp("teamJet@@", sMagic, 9)!=0)
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3];
float cpos[3], cfront[3], ctop[3];
wstring sidentity;
string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity))
return true;
// If it failed clean up
CloseHandle(h);
h = NULL;
return false;
}
static void unlock() {
if (h) {
CloseHandle(h);
h = NULL;
}
return;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports TF2 build 4013. No identity or context support yet.");
}
static std::wstring description(L"Team Fortress 2 (Build 4013)");
static std::wstring shortname(L"Team Fortress 2");
static MumblePlugin tf2plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
about,
NULL,
trylock,
unlock,
longdesc,
fetch
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &tf2plug;
}