mumble/plugins/ffxiv/ffxiv.cpp
Robert Adam 9b50fd7a12 BUILD(cmake): Reorganize how plugins are handled
Instead of excluding all plugins but the link one on OSes other than
Windows and Linux, the new approach allows for a more granular control
by introducing a list of plugins that is supported on the different
platforms.

This replaces the globbing approach which means that new plugins have
now to be included in this list explicitly.

The advantage of this is that this allows for a much greater flexibility
for handling plugins on different OS.

Furthermore the plugin's own directory is no longer added to the
include-path by default. If a plugin wishes to do this, it should do so
explicitly. This should help make the plugins easier to move around in
the future.
2021-06-16 19:24:25 +02:00

230 lines
8.4 KiB
C++

// Copyright 2016-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h" // Include standard positional audio header.
#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
#include <cmath>
// Offset values can be obtained from:
// http://xivapp.com/api/structures?patchVersion=latest&platform=x86
// http://xivapp.com/api/structures?patchVersion=latest&platform=x64
// Y is North/South, South is increasing values
// X is East/West, West is increasing values
// Heading is in radians, 0 faces south
#ifdef FFXIV_USE_x64
// Memory offsets
const procptr_t camera_ptr = 0x1673350;
const procptr_t avatar_ptr = 0x1674950;
const procptr_t state_offset = 0x1641990;
const procptr_t map_id_offset = 0x16409E8;
// Avatar struct offsets
const procptr_t identity_offset = 48; // Name
const procptr_t avatar_pos_offset = 176; // X, Z, Y
const procptr_t avatar_azimuth_offset = 192; // Heading (-pi to pi)
// Camera struct offsets
const procptr_t camera_is_free_offset = 272; // 0: First person mode; 1: 3rd person
const procptr_t camera_pos_offset = 80; // X, Z, Y
const procptr_t camera_azimuth_offset = 304; // (-pi to pi)
const procptr_t camera_elevation_offset = 308; // (-pi to pi)
// Module names
const wchar_t *exe_name = L"ffxiv_dx11.exe";
// Plugin long description
static const std::wstring longdesc() {
return std::wstring(
L"Supports Final Fantasy XIV X64 version 2016.11.11.0000.0000 with context and identity support.");
}
// Plugin short description
static std::wstring description(L"Final Fantasy XIV X64 (2016.11.11.0000.0000)");
#else
// Memory offsets
const procptr_t camera_ptr = 0x1045C40;
const procptr_t avatar_ptr = 0x10468EC;
const procptr_t state_offset = 0x1048C60;
const procptr_t map_id_offset = 0x10210B0;
// Avatar struct offsets
const procptr_t identity_offset = 48; // Name
const procptr_t avatar_pos_offset = 160; // X, Z, Y
const procptr_t avatar_azimuth_offset = 176; // Heading (-pi to pi)
// Camera struct offsets
const procptr_t camera_is_free_offset = 256; // 0: First person mode; 1: 3rd person
const procptr_t camera_pos_offset = 64; // X, Z, Y
const procptr_t camera_azimuth_offset = 288; // (-pi to pi)
const procptr_t camera_elevation_offset = 292; // (-pi to pi)
// Module names
const wchar_t *exe_name = L"ffxiv.exe";
// Plugin long description
static const std::wstring longdesc() {
return std::wstring(L"Supports Final Fantasy XIV version 2016.11.11.0000.0000 with context and identity support.");
}
// Plugin short description
static std::wstring description(L"Final Fantasy XIV (2016.11.11.0000.0000)");
#endif
// Plugin short name
static std::wstring shortname(L"Final Fantasy XIV");
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_azimuth, camera_azimuth, camera_elevation;
// Values for extra features
char player[64];
unsigned int map_id;
// State
unsigned char state, camera_is_free;
// Retrieve Avatar and Camera addresses
#ifdef FFXIV_USE_x64
procptr_t avatar_address = peekProcPtr(pModule + avatar_ptr);
procptr_t camera_address = peekProcPtr(pModule + camera_ptr);
#else
procptr_t avatar_address = peekProcPtr(pModule + avatar_ptr);
procptr_t camera_address = peekProcPtr(pModule + camera_ptr);
#endif
if (!avatar_address || !camera_address)
return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + state_offset, &state, 1)
&& // Magical state value: 0 or 255 when in main menu and 1 when in-game.
peekProc(camera_address + camera_pos_offset, &camera_pos_corrector, 12)
&& // Camera Position values (X, Z and Y).
peekProc(camera_address + camera_azimuth_offset, &camera_azimuth, 4) && // Camera azimuth float.
peekProc(camera_address + camera_elevation_offset, &camera_elevation, 4) && // Camera elevation float.
peekProc(camera_address + camera_is_free_offset, &camera_is_free, 1) && // Camera is in first person mode
peekProc(avatar_address + avatar_pos_offset, &avatar_pos_corrector, 12)
&& // Avatar Position values (X, Z and Y).
peekProc(avatar_address + avatar_azimuth_offset, &avatar_azimuth, 4) && // Avatar azimuth float.
peekProc(pModule + map_id_offset, &map_id, 4) && // Map id.
peekProc(avatar_address + identity_offset, player); // Player name.
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// State
if (state != 1) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
// Set vectors values to 0.
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
return true; // This tells Mumble to ignore all vectors.
}
// Begin context
std::ostringstream ocontext;
ocontext << "{";
// Map id
ocontext << "Map: " << map_id << ""; // Set map id in identity.
ocontext << "}";
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Map id
oidentity << "Map: " << map_id << ", "; // Set map id in identity.
// Player name
escape(player, sizeof(player));
if (strcmp(player, "") != 0) {
oidentity << "Player: \"" << player << "\""; // Set player name in identity.
} else {
oidentity << "Player: null";
}
oidentity << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game (in L hand coordinate system)
X | -X
Y | Y
Z | Z
*/
avatar_pos[0] = -avatar_pos_corrector[0];
avatar_pos[1] = avatar_pos_corrector[1];
avatar_pos[2] = avatar_pos_corrector[2];
camera_pos[0] = -camera_pos_corrector[0];
camera_pos[1] = camera_pos_corrector[1];
camera_pos[2] = camera_pos_corrector[2];
avatar_front[0] = static_cast< float >(std::sin(-avatar_azimuth));
avatar_front[1] = 0.0f;
avatar_front[2] = static_cast< float >(std::cos(-avatar_azimuth));
camera_front[0] = static_cast< float >(std::cos(camera_elevation) * std::sin(-camera_azimuth));
camera_front[1] = static_cast< float >(std::sin(camera_elevation));
camera_front[2] = static_cast< float >(std::cos(camera_elevation) * std::cos(-camera_azimuth));
if (camera_is_free) {
camera_front[0] *= -1;
camera_front[2] *= -1;
}
// Convert from yards (yalms) to meters
for (int i = 0; i < 3; i++) {
avatar_pos[i] *= 0.9144f;
camera_pos[i] *= 0.9144f;
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, exe_name)) { // Retrieve "exe_name" module's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin ffxivplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 ffxivplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &ffxivplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &ffxivplug2;
}