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This reverts commite9c558ffdb, reversing changes made toca2fd07b90. This is a quick-fix for crashing PA plugins. The intended change is still useful and planned to land later.
101 lines
3.3 KiB
C++
101 lines
3.3 KiB
C++
// Copyright 2005-2016 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#include "../mumble_plugin_linux_32bit.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
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for (int i=0;i<3;i++)
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avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
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// Boolean value to check if game addresses retrieval is successful
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bool ok;
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// Avatar pointers
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procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x3020DD0);
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if (!avatar_base) return false;
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procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x6c8);
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if (!avatar_offset_0) return false;
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procptr32_t avatar_offset_1 = peekProc<procptr32_t>(avatar_offset_0 + 0x2b0);
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if (!avatar_offset_1) return false;
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procptr32_t avatar_offset = peekProc<procptr32_t>(avatar_offset_1 + 0x38);
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if (!avatar_offset) return false;
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc(avatar_offset + 0x60, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
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peekProc(pModule + 0x3021398, camera_pos, 12) && // Camera Position values (X, Y and Z).
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peekProc(avatar_offset + 0x6C, avatar_front, 12) && // Avatar Front values (X, Y and Z).
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peekProc(pModule + 0x3021380, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
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peekProc(pModule + 0x302138C, camera_top, 12); // Camera Top Vector values (X, Y and Z).
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// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
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if (! ok)
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return false;
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avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
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// Scale from centimeters to meters
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for (int i=0;i<3;i++) {
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avatar_pos[i]/=100.0f;
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camera_pos[i]/=100.0f;
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}
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return true;
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}
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static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
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if (! initialize(pids, L"RocketLeague")) // Link the game executable
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Rocket League version 1.24 without context or identity support yet."); // Plugin long description
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}
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static std::wstring description(L"Rocket League (v1.24)"); // Plugin short description
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static std::wstring shortname(L"Rocket League"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap<std::wstring, unsigned long long int>());
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}
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static MumblePlugin rlplug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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NULL,
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NULL,
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trylock1,
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generic_unlock,
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longdesc,
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fetch
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};
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static MumblePlugin2 rlplug2 = {
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MUMBLE_PLUGIN_MAGIC_2,
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MUMBLE_PLUGIN_VERSION,
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trylock
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};
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &rlplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &rlplug2;
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}
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