mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
This reverts commite9c558ffdb, reversing changes made toca2fd07b90. This is a quick-fix for crashing PA plugins. The intended change is still useful and planned to land later.
221 lines
6.2 KiB
C++
221 lines
6.2 KiB
C++
// Copyright 2005-2016 The Mumble Developers. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license
|
|
// that can be found in the LICENSE file at the root of the
|
|
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
|
|
|
|
#include "../mumble_plugin_win32_32bit.h"
|
|
using namespace std;
|
|
|
|
|
|
bool ptr_chain_valid = false;
|
|
|
|
// Modules
|
|
procptr32_t pmodule_bf2, pmodule_renddx9;
|
|
|
|
// Magic ptrs
|
|
procptr32_t const login_ptr = 0x30058642;
|
|
procptr32_t const state_ptr = 0x00A1D0A8;
|
|
|
|
// Vector ptrs
|
|
procptr32_t pos_ptr, face_ptr, top_ptr;
|
|
|
|
// Context ptrs
|
|
procptr32_t const ipport_ptr = 0x009A80B8;
|
|
|
|
// Identity ptrs
|
|
procptr32_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr;
|
|
|
|
inline bool resolve_ptrs() {
|
|
pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = NULL;
|
|
//
|
|
// Resolve all pointer chains to the values we want to fetch
|
|
//
|
|
|
|
procptr32_t base_bf2audio = pModule + 0x4645c;
|
|
procptr32_t base_bf2audio_2 = peekProc<procptr32_t>(base_bf2audio);
|
|
if (!base_bf2audio_2) return false;
|
|
|
|
pos_ptr = peekProc<procptr32_t>(base_bf2audio_2 + 0xb4);
|
|
face_ptr = peekProc<procptr32_t>(base_bf2audio_2 + 0xb8);
|
|
top_ptr = peekProc<procptr32_t>(base_bf2audio_2 + 0xbc);
|
|
if (!pos_ptr || !face_ptr || !top_ptr) return false;
|
|
|
|
/*
|
|
Magic:
|
|
Logincheck : 0x30058642 BYTE 0 means not logged in
|
|
state : 0x00A1D0A8 BYTE 0 while not in game
|
|
usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game"
|
|
usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game"
|
|
|
|
Context:
|
|
IP:Port of server: 0x009A80B8 char[128] ip:port of the server
|
|
|
|
Identity:
|
|
Commander: RendDX9.dll+00244AE0 +0x60 -> + 0x110 BYTE 0 means not commander
|
|
Squad leader state: RendDX9.dll+00244AE0 + 0x60 -> + 0x111 BYTE 0 is not squad leader
|
|
Squad state: RendDX9.dll+00244AE0 + 0x60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
|
|
Team state: BF2.exe+0058734C + 0x239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents)
|
|
*/
|
|
procptr32_t base_renddx9 = peekProc<procptr32_t>(pmodule_renddx9 + 0x00244AE0);
|
|
if (!base_renddx9) return false;
|
|
|
|
procptr32_t base_renddx9_2 = peekProc<procptr32_t>(base_renddx9 + 0x60);
|
|
if (!base_renddx9_2) return false;
|
|
|
|
commander_ptr = base_renddx9_2 + 0x110;
|
|
squad_leader_ptr = base_renddx9_2 + 0x111;
|
|
squad_state_ptr = base_renddx9_2 + 0x10C;
|
|
|
|
procptr32_t base_bf2 = peekProc<procptr32_t>(pmodule_bf2 + 0x0058734C);
|
|
if (!base_bf2) return false;
|
|
|
|
team_state_ptr = base_bf2 + 0x239;
|
|
return true;
|
|
}
|
|
|
|
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
|
|
for (int i=0;i<3;i++)
|
|
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
|
|
|
|
bool ok;
|
|
BYTE logincheck;
|
|
ok = peekProc(login_ptr, &logincheck, 1);
|
|
if (! ok)
|
|
return false;
|
|
|
|
if (logincheck == 0)
|
|
return false;
|
|
|
|
BYTE state;
|
|
ok = peekProc(state_ptr , &state, 1); // Magical state value
|
|
if (! ok)
|
|
return false;
|
|
|
|
if (state == 0) {
|
|
ptr_chain_valid = false;
|
|
context.clear();
|
|
identity.clear();
|
|
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
|
|
} else if (!ptr_chain_valid) {
|
|
if (!resolve_ptrs())
|
|
return false;
|
|
ptr_chain_valid = true;
|
|
}
|
|
|
|
|
|
char ccontext[128];
|
|
BYTE is_commander;
|
|
BYTE is_squad_leader;
|
|
BYTE is_in_squad;
|
|
BYTE is_opfor;
|
|
|
|
ok = peekProc(pos_ptr, avatar_pos, 12) &&
|
|
peekProc(face_ptr, avatar_front, 12) &&
|
|
peekProc(top_ptr, avatar_top, 12) &&
|
|
peekProc(ipport_ptr, ccontext, 128) &&
|
|
peekProc(commander_ptr, &is_commander, 1) &&
|
|
peekProc(squad_leader_ptr, &is_squad_leader, 1) &&
|
|
peekProc(squad_state_ptr, &is_in_squad, 1) &&
|
|
peekProc(team_state_ptr, &is_opfor, 1);
|
|
|
|
if (! ok)
|
|
return false;
|
|
|
|
/*
|
|
Get context string; in this plugin this will be an
|
|
ip:port (char 128 bytes) string
|
|
*/
|
|
ccontext[127] = 0;
|
|
if (ccontext[0] != '0') {
|
|
// With the current plugin ipport can switch to "0" sometimes.
|
|
// As this is only transitory and switches back quickly just
|
|
// keep on reporting the previous state as long as this happens.
|
|
ostringstream ocontext;
|
|
ocontext << "{ \"ipport\": \"" << ccontext << "\"}";
|
|
|
|
context = ocontext.str();
|
|
|
|
/*
|
|
Get identity string.
|
|
*/
|
|
wostringstream oidentity;
|
|
oidentity << "{"
|
|
<< "\"commander\":" << (is_commander ? "true" : "false") << ","
|
|
<< "\"squad_leader\":" << (is_squad_leader ? "true" : "false") << ","
|
|
<< "\"squad\":" << static_cast<unsigned int>(is_in_squad) << ","
|
|
<< "\"team\":\"" << (is_opfor ? "opfor" : "blufor") << "\""
|
|
<< "}";
|
|
|
|
identity = oidentity.str();
|
|
}
|
|
|
|
for (int i=0;i<3;i++) {
|
|
camera_pos[i] = avatar_pos[i];
|
|
camera_front[i] = avatar_front[i];
|
|
camera_top[i] = avatar_top[i];
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
|
|
if (! initialize(pids, L"BF2.exe", L"BF2Audio.dll"))
|
|
return false;
|
|
|
|
pmodule_bf2 = getModuleAddr(L"BF2.exe");
|
|
if (!pmodule_bf2) return false;
|
|
|
|
pmodule_renddx9 = getModuleAddr(L"RendDX9.dll");
|
|
if (!pmodule_renddx9) return false;
|
|
|
|
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
|
|
std::string context;
|
|
std::wstring identity;
|
|
|
|
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
|
|
return true;
|
|
} else {
|
|
generic_unlock();
|
|
return false;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
static const std::wstring longdesc() {
|
|
return std::wstring(L"Supports Battlefield 2 v1.50");
|
|
}
|
|
|
|
static std::wstring description(L"Battlefield 2 v1.50");
|
|
static std::wstring shortname(L"Battlefield 2");
|
|
|
|
static int trylock1() {
|
|
return trylock(std::multimap<std::wstring, unsigned long long int>());
|
|
}
|
|
|
|
static MumblePlugin bf2plug = {
|
|
MUMBLE_PLUGIN_MAGIC,
|
|
description,
|
|
shortname,
|
|
NULL,
|
|
NULL,
|
|
trylock1,
|
|
generic_unlock,
|
|
longdesc,
|
|
fetch
|
|
};
|
|
|
|
static MumblePlugin2 bf2plug2 = {
|
|
MUMBLE_PLUGIN_MAGIC_2,
|
|
MUMBLE_PLUGIN_VERSION,
|
|
trylock
|
|
};
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
|
|
return &bf2plug;
|
|
}
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
|
|
return &bf2plug2;
|
|
}
|