mumble/plugins/cod2/cod2.cpp
2011-01-20 18:25:15 -08:00

162 lines
5.1 KiB
C++

/* Copyright (C) 2009-2010, Stefan Hacker <dD0t@users.sourceforge.net>
Copyright (C) 2005-2010, Thorvald Natvig <thorvald@natvig.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "../mumble_plugin_win32.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
float viewHor, viewVer;
char state;
for (int i=0;i<3;i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x01516608 float Z-Coordinate (=0 out-of-game)
0x0151660C float X-Coordinate (=0 out-of-game)
0x01516610 float Y-Coordinate (=0 out-of-game)
0x0151A114 float Horizontal view (degrees) (=0 out-of-game)
0x0151A110 float Vertical view (degrees) (=0 out-of-game)
0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator)
*/
ok = peekProc((BYTE *) 0x0096B688, &state, 1);
if (! ok)
return false;
if (state == 4)
return true; // If this magic value is 4 we are spectating, so switch of PA
ok = peekProc((BYTE *) 0x01516608, avatar_pos+2, 4) && //Z
peekProc((BYTE *) 0x0151660C, avatar_pos, 4) && //X
peekProc((BYTE *) 0x01516610, avatar_pos+1, 4) && //Y
peekProc((BYTE *) 0x0151A114, &viewHor, 4) && //Hor
peekProc((BYTE *) 0x0151A110, &viewVer, 4); //Ver
if (! ok)
return false;
// Scale Coordinates
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading west
decreasing when heading east
Y-Value is increasing when going up
decreasing when going down
40 units = 1 meter (not confirmed)
*/
for (int i=0;i<3;i++)
avatar_pos[i]/=40.0f; // Scale to meters
avatar_pos[0]*=(-1.0f); // Convert right to left handed
avatar_top[2] = -1; // Head movement is in front vector
// Calculate view unit vector
/*
Vertical view 0 when centered
85 when looking down
275 when looking up
Decreasing when looking up.
Horizontal is 0 when facing North
90 when facing West
180 when facing South
270 when facing East
Increasing when turning left.
*/
viewVer *= static_cast<float>(M_PI / 180.0f);
viewHor *= static_cast<float>(M_PI / 180.0f);
avatar_front[0] = -sin(viewHor) * cos(viewVer);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewHor) * cos(viewVer);
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"CoD2MP_s.exe"))
return false;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet.");
}
static std::wstring description(L"Call of Duty 2 v1.3");
static std::wstring shortname(L"Call of Duty 2");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin cod2plug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 cod2plug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &cod2plug;
}
extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
return &cod2plug2;
}