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32 lines
1.0 KiB
C++
32 lines
1.0 KiB
C++
// Copyright 2021-2022 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#ifndef GTAV_GAME_H_
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#define GTAV_GAME_H_
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#include "ProcessWindows.h"
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#include "PluginComponents_v_1_0_x.h"
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class Game {
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public:
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Game(const procid_t id, const std::string &name);
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Mumble_PositionalDataErrorCode init();
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Mumble_PositionalDataErrorCode fetchPositionalData(float *avatarPos, float *avatarDir, float *avatarAxis,
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float *cameraPos, float *cameraDir, float *cameraAxis,
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const char **contextPtr, const char **identityPtr);
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protected:
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ProcessWindows m_proc;
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procptr_t m_moduleBase = 0;
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std::string m_identity;
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// Memory addresses
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procptr_t m_stateAddr, m_avatarPosAddr, m_cameraPosAddr, m_avatarBaseAddr, m_avatarDirAddr, m_avatarAxisAddr,
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m_cameraDirAddr, m_cameraAxisAddr, m_playerAddr, m_vehicleAddr, m_locationAddr, m_streetAddr;
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};
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#endif
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