mirror of
https://github.com/mumble-voip/mumble.git
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181 lines
5.5 KiB
C++
181 lines
5.5 KiB
C++
/* Copyright (C) 2010, Mark-Willem Jansen <rawnar@users.sourceforge.net>
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Copyright (C) 2005-2010, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "../mumble_plugin_win32.h"
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BYTE *posptr;
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BYTE *frontptr;
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BYTE *topptr;
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BYTE *contextptr;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
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char logincheck;
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char state;
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bool ok;
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// containers that will hold raw unedited data.
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char ccontext[64];
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float pos_corrector[3];
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float front_corrector[3];
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float top_corrector[3];
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for (int i=0;i<3;i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// When your are not logged in and the context pointer will not work.
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ok = peekProc((BYTE *) 0x01fce170, &logincheck, 1);
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if (! ok)
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return false;
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if (logincheck == 0)
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return false;
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// State value is working most of the time.
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ok = peekProc((BYTE *) 0x01fb1b99, &state, 1); // Magical state value
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if (! ok)
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return false;
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// When state is 0 your are loaded into a map, when it is 1 your are not in a map.
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if (state == 1)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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ok = peekProc(posptr, &pos_corrector, 12) &&
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peekProc(frontptr, &front_corrector, 12) &&
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peekProc(topptr, &top_corrector, 12) &&
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peekProc(contextptr, ccontext, 64);
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if (! ok)
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return false;
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// In-game coordinate system:
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// x points to the North (z in mumble)
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// y points to the East (x in mumble)
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// z points upwards (y in mumble)
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avatar_pos[0] = pos_corrector[1];
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avatar_pos[1] = pos_corrector[2];
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avatar_pos[2] = pos_corrector[0];
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for (int i=0;i<3;i++)
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avatar_pos[i]/=100.0f; // Unreal Unit is set to centimeters
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avatar_front[0] = front_corrector[1];
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avatar_front[1] = front_corrector[2];
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avatar_front[2] = front_corrector[0];
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avatar_top[0] = top_corrector[1];
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avatar_top[1] = top_corrector[2];
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avatar_top[2] = top_corrector[0];
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for (int i=0;i<3;i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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ccontext[63] = 0;
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context = std::string(ccontext);
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if (context.find("bderlandspc") != std::string::npos)
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context.erase(0, context.find("bderlandspc"));
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if (context.find(":7777") != std::string::npos)
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context.erase(context.find(":7777") + 5);
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return ok;
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}
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static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
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posptr = frontptr = topptr = contextptr = NULL;
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if (!initialize(pids, L"Borderlands.exe", L"Borderlands.exe"))
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return false;
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BYTE *ptr1 = peekProc<BYTE *>(pModule + 0x01bba2c8);
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BYTE *ptr2 = peekProc<BYTE *>(ptr1 + 0x34c);
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BYTE *ptr3 = peekProc<BYTE *>(ptr2 + 0x64);
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BYTE *ptr4 = peekProc<BYTE *>(ptr3 + 0xbc);
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posptr = ptr4 + 0x4;
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frontptr = ptr4 + 0x28;
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topptr = ptr4 + 0x10;
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ptr1 = peekProc<BYTE *>(pModule + 0x01bcd184);
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ptr2 = peekProc<BYTE *>(ptr1 + 0x28c);
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ptr3 = peekProc<BYTE *>(ptr2 + 0x210);
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contextptr = ptr3 + 0x2c;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Borderlands v1.30. No identity support, but is also not needed.");
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}
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static std::wstring description(L"Borderlands v1.30");
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static std::wstring shortname(L"Borderlands");
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static int trylock1() {
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return trylock(std::multimap<std::wstring, unsigned long long int>());
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}
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static MumblePlugin borderlandsplug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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NULL,
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NULL,
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trylock1,
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generic_unlock,
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longdesc,
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fetch
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};
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static MumblePlugin2 borderlandsplug2 = {
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MUMBLE_PLUGIN_MAGIC_2,
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MUMBLE_PLUGIN_VERSION,
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trylock
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};
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extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
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return &borderlandsplug;
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}
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extern "C" __declspec(dllexport) MumblePlugin2 *getMumblePlugin2() {
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return &borderlandsplug2;
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}
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