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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
// Copyright 2008-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/*
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This plugin scans the following address locations:
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Address Type Description
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===================================
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0x013E8CF4 float X-Coordinate
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0x013E8CF8 float Y-Coordinate
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0x013E8CFC float Z-Coordinate
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// The XYZ coordinates repeat at 0x013F79C8, 0x013F79CC, 0x013F79D0
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// and seem to always hold the same values. It is not the camera vs
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// character, as with third person they still hold the same values.
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0x013F9E20 float Horizontal view in degree
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0x013F9E1C float Vertical view in degree
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0x013E8DFC byte Team; 0: not in-game (in menu etc), 1: allies, 2: axis, 3: spectator
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0x009FFD30 char[40] last connected to host IP
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0x010B4908 char[32] map shortname only
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As reference, as help for future manual mem scanning:
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0x010B48C8 char[32] map fullpath (relative to gamedir)
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0x03A54C9C char[16] last download host IP (wwwdownload)
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There seem to be a ton of memory addresses valid for the team value.
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For position coordinates:
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X-Value is increasing when heading east
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decreasing when heading west
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Y-Value is increasing when heading north
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decreasing when heading south
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Z-Value is increasing when going up
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decreasing when going down
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1 unit = 1 meter (not confirmed)
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For the view angle values:
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Vertical view 0 when centered
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-90 when looking up
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+90 when looking down
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Increasing when looking down.
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Horizontal is 90 when facing north
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0 when facing east
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-90 when facing south
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+/-180 when facing west
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Increasing when turning left.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &) {
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float viewHor, viewVer;
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char team;
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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ok = peekProc(0x013E8DFC, &team, 1);
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if (!ok)
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return false;
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// We dont use pos-audio in menus
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if (team == 0 || team == 3)
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return true;
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ok = peekProc(0x013E8CF4, avatar_pos, 12) && // X, Y, Z
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peekProc(0x013F9E20, &viewHor, 4) && // Hor-Angle
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peekProc(0x013F9E1C, &viewVer, 4); // Ver-Angle
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if (!ok)
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return false;
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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viewVer *= static_cast< float >(M_PI / 180.0f);
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viewHor *= static_cast< float >(M_PI / 180.0f);
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avatar_front[0] = cos(viewVer) * cos(viewHor);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewVer) * sin(viewHor);
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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// Context - concatenated server-ip, mapname and team value
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char hostip[32];
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char mapname[40];
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ok = peekProc(0x009FFD30, hostip, sizeof(hostip)) && peekProc(0x010B4908, mapname, sizeof(hostip));
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hostip[sizeof(hostip) - 1] = '\0';
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mapname[sizeof(mapname) - 1] = '\0';
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// Context in JSON format, {} with fields ipport (server hostname), map, and team (: int)
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context = "{\"ipport\":\"" + std::string(hostip) + "\",\"map\":\"" + mapname + "\",\"team\":" + (char) (team + 0x30)
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+ "}";
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"ET.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Wolfenstien: Enemy Territory v2.60b. No context or identity support yet.");
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}
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static std::wstring description(L"Wolfenstein: Enemy Territory v2.60b");
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static std::wstring shortname(L"Wolfenstein: Enemy Territory");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin wolfetplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 wolfetplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &wolfetplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &wolfetplug2;
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}
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