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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
131 lines
4.8 KiB
C++
131 lines
4.8 KiB
C++
// Copyright 2018-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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#ifdef WIN32
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// Memory offsets
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const procptr_t camera_pos_offset = 0x1A2A338;
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const procptr_t camera_front_offset = 0x1A2A320;
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const procptr_t camera_top_offset = 0x1A2A32C;
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const procptr_t avatar_offset_base = 0x18E1448;
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const procptr_t avatar_offset_0 = 0x40;
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const procptr_t avatar_offset_1 = 0x6B4;
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const procptr_t avatar_offset_2 = 0x18;
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const procptr_t avatar_offset_3 = 0x1C;
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const procptr_t avatar_pos_offset = 0x18;
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const procptr_t avatar_front_offset = 0x0;
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const procptr_t avatar_top_offset = 0xC;
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// Executable name
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const wchar_t *exe_name = L"RocketLeague.exe";
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#else
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// Memory offsets
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const procptr_t camera_pos_offset = 0x30DE018;
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const procptr_t camera_front_offset = 0x30DE000;
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const procptr_t camera_top_offset = 0x30DE00C;
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const procptr_t avatar_offset_base = 0x30DD6A0;
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const procptr_t avatar_offset_0 = 0x408;
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const procptr_t avatar_offset_1 = 0x648;
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const procptr_t avatar_offset_2 = 0x40;
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const procptr_t avatar_offset_3 = 0x80;
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const procptr_t avatar_pos_offset = 0x24;
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const procptr_t avatar_front_offset = 0xC;
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const procptr_t avatar_top_offset = 0x18;
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// Executable name
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const wchar_t *exe_name = L"RocketLeague";
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#endif
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// Boolean value to check if game addresses retrieval is successful
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bool ok;
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// Avatar pointers
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procptr_t avatar_ptr_base = peekProcPtr(pModule + avatar_offset_base);
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if (!avatar_ptr_base)
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return false;
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procptr_t avatar_ptr_0 = peekProcPtr(avatar_ptr_base + avatar_offset_0);
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if (!avatar_ptr_0)
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return false;
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procptr_t avatar_ptr_1 = peekProcPtr(avatar_ptr_0 + avatar_offset_1);
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if (!avatar_ptr_1)
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return false;
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procptr_t avatar_ptr_2 = peekProcPtr(avatar_ptr_1 + avatar_offset_2);
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if (!avatar_ptr_2)
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return false;
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procptr_t avatar_ptr_3 = peekProcPtr(avatar_ptr_2 + avatar_offset_3);
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if (!avatar_ptr_3)
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return false;
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc(avatar_ptr_3 + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
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peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z).
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peekProc(avatar_ptr_3 + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z).
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peekProc(avatar_ptr_3 + avatar_top_offset, avatar_top, 12) && // Avatar Top values (X, Y and Z).
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peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
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peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z).
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// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
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// memory addresses.
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if (!ok)
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return false;
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// Scale from centimeters to meters
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for (int i = 0; i < 3; i++) {
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avatar_pos[i] /= 100.0f;
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camera_pos[i] /= 100.0f;
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, exe_name)) // Link the game executable
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Rocket League version 1.42 without context or identity support yet."); // Plugin long description
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}
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static std::wstring description(L"Rocket League (v1.42)"); // Plugin short description
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static std::wstring shortname(L"Rocket League"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &rlplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &rlplug2;
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}
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