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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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using namespace std;
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procptr_t posptr, rotptr, stateptr, hostptr;
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static bool calcout(float *pos, float *rot, float *opos, float *front, float *top) {
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float h = rot[0];
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float v = rot[1];
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if ((v < -360.0f) || (v > 360.0f) || (h < -360.0f) || (h > 360.0f))
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return false;
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h *= static_cast< float >(M_PI / 180.0f);
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v *= static_cast< float >(M_PI / 180.0f);
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// Seems Dystopia is in inches. INCHES?!?
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opos[0] = pos[0] / 39.37f;
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opos[1] = pos[2] / 39.37f;
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opos[2] = pos[1] / 39.37f;
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front[0] = cos(v) * cos(h);
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front[1] = -sin(h);
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front[2] = sin(v) * cos(h);
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h -= static_cast< float >(M_PI / 2.0f);
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top[0] = cos(v) * cos(h);
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top[1] = -sin(h);
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top[2] = sin(v) * cos(h);
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return true;
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}
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, string &context, wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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float ipos[3], rot[3];
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bool ok;
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char state;
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char chHostStr[40];
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string sHost;
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wostringstream new_identity;
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ostringstream new_context;
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ok = peekProc(posptr, ipos, 12) && peekProc(rotptr, rot, 12) && peekProc(stateptr, &state, 1)
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&& peekProc(hostptr, chHostStr, 40);
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if (!ok)
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return false;
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chHostStr[39] = 0;
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sHost.assign(chHostStr);
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if (sHost.find(':') == string::npos)
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sHost.append(":27015");
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new_context << "<context>"
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<< "<game>dys</game>"
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<< "<hostport>" << sHost << "</hostport>"
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<< "</context>";
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context = new_context.str();
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/* TODO
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new_identity << "<identity>"
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<< "<name>" << "SAS" << "</name>"
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<< "</identity>";
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identity = new_identity.str(); */
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// Check to see if you are spawned
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if (state == 0 || state == 2)
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return true; // Deactivate plugin
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ok = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
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if (ok) {
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for (int i = 0; i < 3; ++i) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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return false;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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posptr = rotptr = 0;
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if (!initialize(pids, L"hl2.exe", L"client.dll"))
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return false;
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procptr_t mod_engine = getModuleAddr(L"engine.dll");
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if (!mod_engine)
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return false;
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// Check if we really have Dystopia running
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/*
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position tuple: client.dll+0x423990 (x,y,z, float)
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orientation tuple: client.dll+0x423924 (v,h float)
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ID string: client.dll+0x3c948e = "DysObjective@@" (14 characters, text)
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spawn state: client.dll+0x3c6270 (0 when at main menu, 2 when not spawned, 6 when spawned, byte)
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host string: engine.dll+0x3909c4 (ip:port zero-terminated string)
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*/
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// Remember addresses for later
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posptr = pModule + 0x4A3330;
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rotptr = pModule + 0x454E04;
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stateptr = pModule + 0x4518A0;
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hostptr = mod_engine + 0x3C2A84;
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// Gamecheck
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char sMagic[14];
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if (!peekProc(pModule + 0x463726, sMagic, 14) || strncmp("DysObjective@@", sMagic, 14) != 0)
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3];
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float cpos[3], cfront[3], ctop[3];
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wstring sidentity;
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string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Dystopia build 4104. No identity support yet.");
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}
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static std::wstring description(L"Dystopia (Build 4104)");
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static std::wstring shortname(L"Dystopia");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin dysplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 dysplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &dysplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &dysplug2;
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}
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