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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
142 lines
3.6 KiB
C++
142 lines
3.6 KiB
C++
// Copyright 2010-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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procptr_t posptr, frontptr, topptr;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// char state;
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bool ok;
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/*
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float front_corrector1;
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float front_corrector2;
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float front_corrector3;
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float top_corrector1;
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float top_corrector2;
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float top_corrector3;
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*/
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/*
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value is 0 when one is not in a game, 4 when one is
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ok = peekProc((BYTE *) 0x, &state, 1); // Magical state value
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if (! ok)
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return false;
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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*/
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ok = peekProc(posptr, avatar_pos, 12) && peekProc(frontptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12);
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if (avatar_pos[1] > 999000000.0)
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return false;
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/*
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peekProc(frontptr, &front_corrector1, 4) &&
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peekProc(frontptr + 0xC, &front_corrector2, 4) &&
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peekProc(frontptr + 0x18, &front_corrector3, 4) &&
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peekProc(topptr, &top_corrector1, 4) &&
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peekProc(topptr + 0xC, &top_corrector2, 4) &&
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peekProc(topptr + 0x18, &top_corrector3, 4);
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*/
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if (!ok)
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return false;
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/*
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avatar_front[0] = front_corrector1;
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avatar_front[1] = front_corrector2;
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avatar_front[2] = front_corrector3;
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avatar_top[0] = top_corrector1;
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avatar_top[1] = top_corrector2;
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avatar_top[2] = top_corrector3;
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*/
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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posptr = 0;
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if (!initialize(pids, L"arma2.exe"))
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return false;
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/*
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BYTE bState;
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peekProc((BYTE *) 0x00BF64D0, &bState, 1);
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if (bState == 0)
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return false;
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*/
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/*
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Comment out code we don't need
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BYTE *pModule=getModuleAddr(L"<module name, if you need it>.dll");
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if (!pModule)
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*/
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procptr_t ptr1 = peekProcPtr(0x00C500FC);
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procptr_t ptr2 = peekProcPtr(ptr1 + 0x88);
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procptr_t base = ptr2 + 0x10;
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posptr = base + 0x18;
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frontptr = base;
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topptr = base + 0xC;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Armed Assault 2 v1.08. No identity or context support yet.");
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}
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static std::wstring description(L"ArmA 2 v1.08");
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static std::wstring shortname(L"ArmA 2");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin arma2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 arma2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &arma2plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &arma2plug2;
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}
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