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https://github.com/mumble-voip/mumble.git
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This commit adds MinHook as a 3rd party dependency and adds an alternative HardHook implementation that makes use of MinHook. This new MinHook-based HardHook implementation allows us to provide an overlay for Mumble on Windows x64. The x64 overlay hasn't seen much testing in real-world x64 games, except some minor testing for World of Warcraft running in x64 mode, where it works just fine. There seems to be a compatibility with the Uplay overlay, which causes Far Cry 4 to crash at the "Press any key to continue" screen that is shown just after launching the game. However, Assassin's Creed: Unity works fine, so it might just be a Far Cry 4 issue. The x64 overlay also seems to interoperate with the Steam overlay just fine. I think this is a good starting point for the feature. Let us get it into snapshots and let us try to squash any addition bugs we find.
171 lines
5.1 KiB
C++
171 lines
5.1 KiB
C++
/* Copyright (C) 2005-2011, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef MUMBLE_LIB_H_
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#define MUMBLE_LIB_H_
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#define _UNICODE
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#define _WIN32_WINNT 0x0501
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#include <stdio.h>
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#include <stdarg.h>
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#include <ctype.h>
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#include <windows.h>
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#include <math.h>
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#include <map>
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#include <vector>
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#include <string>
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#include "overlay.h"
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#include "HardHook.h"
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#include "ods.h"
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#define lround(x) static_cast<long int>((x) + (((x) >= 0.0) ? 0.5 : -0.5))
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#define ARRAY_SIZE_BYTES(x) sizeof(x)
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#define ARRAY_NUM_ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
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using namespace std;
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void __cdecl ods(const char *format, ...);
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const int MODULEFILEPATH_BUFLEN = 2048;
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const int PROCNAMEFILEPATH_BUFLEN = 1024;
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const int PROCNAMEFILEPATH_EXTENDED_EXTLEN = 64;
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const int PROCNAMEFILEPATH_EXTENDED_BUFFER_BUFLEN = PROCNAMEFILEPATH_BUFLEN + PROCNAMEFILEPATH_EXTENDED_EXTLEN;
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struct Direct3D9Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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int iOffsetCreate;
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int iOffsetCreateEx;
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};
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struct DXGIData {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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int iOffsetPresent;
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int iOffsetResize;
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};
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struct D3D10Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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int iOffsetAddRef;
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int iOffsetRelease;
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};
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struct D3D11Data {
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/// Filepath of the module the offsets are for.
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wchar_t wcFileName[MODULEFILEPATH_BUFLEN];
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int iOffsetAddRef;
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int iOffsetRelease;
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};
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struct SharedData {
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bool bHooked;
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};
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class Mutex {
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protected:
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static CRITICAL_SECTION cs;
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public:
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static void init();
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Mutex();
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~Mutex();
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};
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class Pipe {
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private:
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HANDLE hSocket;
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HANDLE hMemory;
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void release();
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protected:
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unsigned int uiWidth, uiHeight;
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unsigned int uiLeft, uiTop, uiRight, uiBottom;
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unsigned char *a_ucTexture;
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DWORD dwAlreadyRead;
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OverlayMsg omMsg;
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void checkMessage(unsigned int w, unsigned int h);
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bool sendMessage(const OverlayMsg &m);
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virtual void blit(unsigned int x, unsigned int y, unsigned int w, unsigned int h) = 0;
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virtual void setRect() = 0;
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virtual void newTexture(unsigned int w, unsigned int h) = 0;
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Pipe();
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virtual ~Pipe();
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public:
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void disconnect();
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};
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// From lib.cpp
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extern void checkHooks(bool preonly = false);
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// From dxgi.cpp
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extern void checkDXGIHook(bool preonly = false);
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// From d3d10.cpp
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extern void checkDXGI10Hook(bool preonly = false);
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// From d3d11.cpp
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extern void checkDXGI11Hook(bool preonly = false);
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// From d3d9.cpp
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extern void checkD3D9Hook(bool preonly = false);
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// From opengl.cpp
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extern void checkOpenGLHook();
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// From d3d9.cpp
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extern void freeD3D9Hook(HMODULE hModule);
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// From d3d9.cpp
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extern Direct3D9Data *d3dd;
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// From dxgi.cpp
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extern DXGIData *dxgi;
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// From d3d10.cpp
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extern D3D10Data *d3d10;
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// From d3d11.cpp
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extern D3D11Data *d3d11;
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// From lib.cpp
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extern BOOL bIsWin8;
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// From lib.cpp
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/// Checks if the module of the function pointer fnptr equals the module filepath
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/// of refmodulepath.
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///
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/// @param fnptr
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/// @param refmodulepath the module path to compare against
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/// @param logPrefix Used for debug logging.
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/// @param fnName name of the method fnptr points to. used for debug logging
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/// @return true if the module filepath of the function pointer matches the reference one
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extern bool IsFnInModule(voidFunc fnptr, wchar_t *refmodulepath, const std::string &logPrefix, const std::string &fnName);
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// From lib.cpp
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/// Checks fnptr is in a loaded module with module path refmodulepath.
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///
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/// @return Offset as int or < 0 on failure.
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extern int GetFnOffsetInModule(voidFunc fnptr, wchar_t *refmodulepath, unsigned int refmodulepathLen, const std::string &logPrefix, const std::string &fnName);
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#endif
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