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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
// Copyright 2008-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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using namespace std;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &) {
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float viewHor, viewVer;
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char state;
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char ccontext[128];
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x0072AFD0 float Z-Coordinate
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0x0072AFE0 float X-Coordinate
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0x0072AFF0 float Y-Coordinate
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0x0072AF3C float Horizontal view (degrees)
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0x0072AF38 float Vertical view (degrees)
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0x0074E380 byte Magical state value
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*/
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ok = peekProc(0x0074E380, &state, 1); // Magical state value
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if (!ok)
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return false;
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/*
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state value is:
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0 while not in game
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4 while playing
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8 while spectating
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This value is used for disabling pa for spectators
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or people not on a server.
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*/
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if (state != 4)
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return true; // This results in all vectors beeing zero which tells mumble to ignore them.
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ok = peekProc(0x0072AFD0, avatar_pos + 2, 4) && // Z
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peekProc(0x0072AFE0, avatar_pos, 4) && // X
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peekProc(0x0072AFF0, avatar_pos + 1, 4) && // Y
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peekProc(0x0072AF3C, &viewHor, 4) && // Hor
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peekProc(0x0072AF38, &viewVer, 4) && // Ver
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peekProc(0x00956D88, ccontext, 128);
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if (!ok)
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return false;
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/*
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Get context string; in this plugin this will be an
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ip:port (char 256 bytes) string
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*/
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ccontext[127] = 0;
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context = std::string(ccontext);
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if (context.find(':') == string::npos)
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context.append(":28960");
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// Scale Coordinates
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading west
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decreasing when heading east
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Y-Value is increasing when going up
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decreasing when going down
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40 units = 1 meter (not confirmed)
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*/
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for (int i = 0; i < 3; i++)
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avatar_pos[i] /= 40.0f; // Scale to meters
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avatar_pos[0] *= (-1.0f); // Convert right to left handed
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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/*
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Vertical view 0° when centered
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85° when looking down
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275° when looking up
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Decreasing when looking up.
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Horizontal is 0° when facing North
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90° when facing West
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180° when facing South
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270° when facing East
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Increasing when turning left.
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*/
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viewVer *= static_cast< float >(M_PI / 180.0f);
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viewHor *= static_cast< float >(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"iw3mp.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Call of Duty 4 v1.7.568 only. No identity support yet.");
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}
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static std::wstring description(L"Call of Duty 4 v1.7.568");
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static std::wstring shortname(L"Call of Duty 4");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin cod4plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 cod4plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &cod4plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &cod4plug2;
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}
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