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This commit introduces a new plugin framework into the codebase of the Mumble client. Note that "plugin" here really refers to a (more or less) general purpose plugin and is therefore not to be confused with the previously available positional data plugins (only responsible for fetching positional data from a running game and passing that to Mumble). The plugin interface is written in C, removing the compiler-dependence the old "plugins" had. Instead plugins can now be written in an arbitrary language as long as that language is capable of being compiled into a shared library and also being capable of being C-compatible. As already indicated a plugin is essentially a shared library that provides certain functions that allow Mumble to interface with it. Inside Mumble the so-called PluginManager is responsible for managing the plugins and relaying events to the respective callbacks. Plugins themselves can also interact with Mumble on their own initiative by using the provided API functions. Fixes #2455 Fixes #2148 Fixes #1594 Fixes #2051 Fixes #3742 Fixes #4575 Fixes #4751
187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/* Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
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Copyright (C) 2009-2012, Stefan Hacker <dD0t@users.sourceforge.net>
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Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "../mumble_legacy_plugin.h"
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#include "../mumble_positional_audio_main.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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float viewHor, viewVer;
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char state;
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char specops;
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x00783A64 float Z-Coordinate
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0x00783A68 float X-Coordinate
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0x00783A6C float Y-Coordinate
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0x00783A34 float Horizontal view (degrees)
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0x00783A30 float Vertical view (degrees)
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0x019713F0 byte SO game identifier
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0x009270F0 byte Magical state value
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*/
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ok = peekProc(0x019713F0, &specops, 1); // Magical state value
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if (!ok)
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return false;
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if (specops != 2)
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return false; // 2 value indicates you are playing Special Ops, 1 indicates SP, 0 indicates at three-way
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// selection menu
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ok = peekProc(0x009270F0, &state, 1); // Magical state value
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if (!ok)
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return false;
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// /*
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// state value is:
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// 0 while not in game
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// 4 while playing
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// This value is used for disabling pa for spectators
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// or people not on a server.
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// */
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells mumble to ignore them.
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ok = peekProc(0x00783A64, avatar_pos + 2, 4) && // Z
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peekProc(0x00783A68, avatar_pos, 4) && // X
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peekProc(0x00783A6C, avatar_pos + 1, 4) && // Y
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peekProc(0x00783A34, &viewHor, 4) && // Hor
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peekProc(0x00783A30, &viewVer, 4); // Ver
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if (!ok)
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return false;
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// Scale Coordinates
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading west
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decreasing when heading east
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Y-Value is increasing when going up
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decreasing when going down
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40 units = 1 meter (not confirmed)
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*/
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for (int i = 0; i < 3; i++)
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avatar_pos[i] /= 40.0f; // Scale to meters
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avatar_pos[0] *= (-1.0f); // Convert right to left handed
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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/*
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Vertical view 0° when centered
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85° when looking down
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275° when looking up
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Decreasing when looking up.
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Horizontal is 0° when facing North
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90° when facing West
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180° when facing South
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270° when facing East
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Increasing when turning left.
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*/
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viewVer *= static_cast< float >(M_PI / 180.0f);
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viewHor *= static_cast< float >(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"iw4sp.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Call of Duty: Modern Warfare 2 Special Ops v1.1 only. No context or identity support.");
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}
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static std::wstring description(L"Call of Duty: Modern Warfare 2 Special Ops v1.1");
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static std::wstring shortname(L"Call of Duty: Modern Warfare 2 Special Ops");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin codmw2soplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 codmw2soplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &codmw2soplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &codmw2soplug2;
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}
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