mumble/plugins/bfheroes/bfheroes.cpp
Robert Adam 9b50fd7a12 BUILD(cmake): Reorganize how plugins are handled
Instead of excluding all plugins but the link one on OSes other than
Windows and Linux, the new approach allows for a more granular control
by introducing a list of plugins that is supported on the different
platforms.

This replaces the globbing approach which means that new plugins have
now to be included in this list explicitly.

The advantage of this is that this allows for a much greater flexibility
for handling plugins on different OS.

Furthermore the plugin's own directory is no longer added to the
include-path by default. If a plugin wishes to do this, it should do so
explicitly. This should help make the plugins easier to move around in
the future.
2021-06-16 19:24:25 +02:00

100 lines
2.9 KiB
C++

// Copyright 2009-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
procptr_t posptr, faceptr, topptr, stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
char state;
char logincheck;
bool ok;
ok = peekProc(0x00A24D6C, &logincheck, 1);
if (!ok)
return false;
if (logincheck == 0)
return false;
ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12)
&& peekProc(stateptr, &state, 1);
if (!ok)
return false;
/*
This state value just uses the first memory position. If the memory position is "0," then it means that you are
not ingame.
*/
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
posptr = faceptr = topptr = 0;
if (!initialize(pids, L"BFHeroes.exe", L"BFAudio.dll"))
return false;
procptr_t cacheaddr = pModule + 0x4745c;
procptr_t cache = peekProcPtr(cacheaddr);
posptr = peekProcPtr(cache + 0xc0);
faceptr = peekProcPtr(cache + 0xc4);
topptr = peekProcPtr(cache + 0xc8);
stateptr = peekProcPtr(cache + 0xc0);
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Heroes. No identity support yet.");
}
static std::wstring description(L"Battlefield Heroes");
static std::wstring shortname(L"Battlefield Heroes");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin bfheroesplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 bfheroesplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfheroesplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfheroesplug2;
}