mumble/plugins/wow/wow.cpp

425 lines
11 KiB
C++

// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
/* stdint.h */
typedef int uint32_t;
typedef long long uint64_t;
#if _DEBUG
#endif
#include "../mumble_plugin_win32.h"
struct guid {
uint64_t first;
uint64_t second;
};
uint32_t p_playerBase;
guid g_playerGUID;
/*
* To update visit http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing
* and look for a thread called [WoW][TheVersion] Info Dump Thread.
*
* Where possible, I have included in the comments the different names some posters
* call each value, to ease in upgrading. "[_]" means the value name may or may not
* have an underscore in it depending on who's posting the offset.
*/
static uint32_t ptr_ClientConnection=0xFF0248; // ClientConnection or CurMgrPointer
static uint32_t off_ObjectManager=0x62C; // objectManager or CurMgrOffset
static uint32_t ptr_WorldFrame=0xEAF1F0; // Camera[_]Pointer, CameraStruct
static uint32_t off_CameraOffset=0x7610; // Camera[_]Offset
static uint32_t ptr_PlayerName=0xFF0288; // PlayerName
static uint32_t ptr_RealmName=0xFF0436; // RealmName
static uint32_t off_localGUID = 0xF8; // localGUID
static uint32_t off_firstObject = 0xD8; // firstObject
static uint32_t off_nextObject = 0x3C; // nextObject
static uint32_t off_objectGUID = 0x28;
static uint32_t off_unitpos = 0xAC0; // UnitOrigin
static uint32_t off_unitheading = 0xAD0; // UnitAngle
static uint32_t off_unitpitch = 0xAE0; // Not tracked, but probably off_unitheading + 0x10
uint32_t getInt32(uint32_t ptr) {
uint32_t result;
SIZE_T r;
BOOL ok=ReadProcessMemory(hProcess, (void *)ptr, &result, sizeof(uint32_t), &r);
if (ok && (r == sizeof(uint32_t))) {
return result;
} else {
return 0xffffffff;
}
}
uint64_t getInt64(uint32_t ptr) {
uint64_t result;
SIZE_T r;
BOOL ok=ReadProcessMemory(hProcess, (void *)ptr, &result, sizeof(uint64_t), &r);
if (ok && (r == sizeof(uint64_t))) {
return result;
} else {
return 0xffffffffffffffff;
}
}
float getFloat(uint32_t ptr) {
float result;
SIZE_T r;
BOOL ok=ReadProcessMemory(hProcess, (void *)ptr, &result, sizeof(float), &r);
if (ok && (r == sizeof(float))) {
return result;
} else {
return (float)0xffffffff;
}
}
int getCStringN(uint32_t ptr, char *buffer, size_t buffersize) {
SIZE_T r;
BOOL ok = ReadProcessMemory(hProcess, (void *)ptr, buffer, buffersize, &r);
/* safety net, just in case we didn't get a string back at all */
buffer[buffersize-1] = '\0';
if (ok && (r == buffersize)) {
return static_cast<int>(strlen(buffer));
} else {
return 0;
}
}
int getString(uint32_t ptr, std::string &buffer) {
char buf[1024];
int bufLength;
bufLength = getCStringN(ptr, buf, sizeof(buf));
buffer = buf;
return bufLength;
}
int getWString(uint32_t ptr, std::wstring &buffer) {
char buf[1024];
int bufLength;
wchar_t wbuf[1024];
int wbufLength;
bufLength = getCStringN(ptr, buf, sizeof(buf));
wbufLength = MultiByteToWideChar(CP_UTF8, 0,
buf, bufLength,
wbuf, 1024);
buffer.assign(wbuf, wbufLength);
return wbufLength;
}
#ifdef _DEBUG
void getDebug16(uint32_t ptr) {
unsigned char buf[16];
SIZE_T r;
BOOL ok=ReadProcessMemory(hProcess, (void *)ptr, &buf, sizeof(buf), &r);
if (ok && (r == sizeof(buf))) {
printf("%08x: %02x%02x%02x%02x %02x%02x%02x%02x %02x%02x%02x%02x %02x%02x%02x%02x\n",
ptr,
buf[0], buf[1], buf[2], buf[3],
buf[4], buf[5], buf[6], buf[7],
buf[8], buf[9], buf[10], buf[11],
buf[12], buf[13], buf[14], buf[15]
);
}
}
void stringDebug(std::string &theString) {
std::cout << "String length=" << theString.length() << " content=\"" << theString << "\" debug=";
for (size_t i=0; i<theString.length(); i++) {
if (i>0) {
std::cout << " ";
}
std::cout << (unsigned int)theString[i];
}
std::cout << std::endl;
}
#endif
uint32_t getPlayerBase() {
uint32_t gClientConnection;
uint32_t sCurMgr;
uint32_t curObj;
guid playerGUID;
uint32_t playerBase;
uint32_t nextObj;
guid GUID;
playerBase=0;
gClientConnection=getInt32((uint32_t)pModule + ptr_ClientConnection);
sCurMgr=getInt32(gClientConnection + off_ObjectManager);
if (sCurMgr != 0) {
playerGUID.first=getInt64(sCurMgr+off_localGUID);
playerGUID.second=getInt64(sCurMgr+off_localGUID + 0x8);
if (playerGUID.second != 0) {
g_playerGUID.first = playerGUID.first;
g_playerGUID.second = playerGUID.second;
curObj=getInt32(sCurMgr+off_firstObject); // firstObject
while (curObj != 0) {
nextObj=getInt32(curObj + off_nextObject); // nextObject
GUID.first=getInt64(curObj + off_objectGUID);
GUID.second=getInt64(curObj + off_objectGUID + 0x8);
if (playerGUID.first == GUID.first && playerGUID.second == GUID.second) {
playerBase = curObj;
break;
} else if (curObj == nextObj) {
break;
} else {
curObj = nextObj;
}
}
}
}
return playerBase;
}
void getPlayerName(std::wstring &identity) {
std::wstring playerName, realmName;
getWString((uint32_t)pModule + ptr_PlayerName, playerName);
getWString((uint32_t)pModule + ptr_RealmName, realmName);
identity = playerName + L"-" + realmName;
//printf("Name: %ls\n", identity.data());
return;
}
void getCamera(float camera_pos[3], float camera_front[3], float camera_top[3]) {
uint32_t ptr1, ptr2;
float buf[4][3];
ptr1 = getInt32((uint32_t)pModule + ptr_WorldFrame);
ptr2 = getInt32(ptr1+off_CameraOffset);
peekProc((BYTE *) ptr2+0x08, buf, sizeof(buf));
/* camera postition */
camera_pos[0] = -buf[0][1];
camera_pos[1] = buf[0][2];
camera_pos[2] = buf[0][0];
/* camera front vector */
camera_front[0] = -buf[1][1];
camera_front[1] = buf[1][2];
camera_front[2] = buf[1][0];
/* camera right vector */
#if 0 /* gets calculated in mumble client */
camera_right[0] = -buf[2][1];
camera_right[1] = buf[2][2];
camera_right[2] = buf[2][0];
#endif
/* camera top vector */
camera_top[0] = -buf[3][1];
camera_top[1] = buf[3][2];
camera_top[2] = buf[3][0];
}
typedef class WowData {
std::wstring nameAvatar;
bool nameAvatarValid;
guid playerGUID;
uint32_t pointerPlayerObject;
public:
WowData::WowData() {
refresh();
}
void WowData::updateAvatarName() {
getPlayerName(nameAvatar);
if (!nameAvatar.empty()) {
nameAvatarValid = true;
} else {
nameAvatarValid = false;
}
}
std::wstring getNameAvatar() {
if (!nameAvatarValid) {
updateAvatarName();
}
return nameAvatar;
}
void refresh() {
nameAvatarValid = false;
}
} WowData_t;
WowData_t wow;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
/* clear position */
for (int i=0; i<3; i++) {
avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0;
}
/* are we still looking at the right object? */
guid peekGUID, tempGUID;
peekGUID.first=getInt64(p_playerBase+0x30);
peekGUID.second=getInt64(p_playerBase+0x30+0x8);
if (g_playerGUID.first != peekGUID.first || g_playerGUID.second != peekGUID.second) {
/* no? Try to resynch to the new address. Happens when walking through portals quickly (aka no or short loading screen) */
tempGUID.first = g_playerGUID.first;
tempGUID.second = g_playerGUID.second;
p_playerBase=getPlayerBase();
if (tempGUID.first != g_playerGUID.first || tempGUID.first != g_playerGUID.first) {
/* GUID of actor changed, likely a character and/or realm change */
wow.refresh();
}
peekGUID.first=getInt64(p_playerBase+0x28);
peekGUID.second=getInt64(p_playerBase+0x28+0x8);
if (g_playerGUID.first != peekGUID.first || g_playerGUID.second != peekGUID.second) {
/* no? we are still getting the expected GUID for our avatar, but we don't have it's current position */
return true;
}
}
context.clear();
std::wstringstream identityStream;
identityStream << wow.getNameAvatar();
identity = identityStream.str();
BOOL ok = true;
// Wow stores as
// North/South (+ North)
// East/West (+ West)
// Up/Down (+Up)
// ... which isn't a right-hand coordinate system.
float pos[3];
ok = ok && peekProc((BYTE *) p_playerBase + off_unitpos, pos, sizeof(float)*3);
if (! ok) {
if (g_playerGUID.second == 0xffffffffffffffff) {
return false;
} else if (g_playerGUID.second == 0) {
return true;
} else {
/* FIXME need a better way to mark PlayerBase invalid */
g_playerGUID.first=0;
g_playerGUID.second=0;
return true; /* we got a good reference for an avatar, but no good position */
}
}
/* convert wow -> right hand coordinate system */
avatar_pos[0] = -pos[1];
avatar_pos[1] = pos[2];
avatar_pos[2] = pos[0];
float heading=0.0;
ok = ok && peekProc((BYTE *) p_playerBase + off_unitheading, &heading, sizeof(heading));
if (! ok)
return false;
float pitch=0.0;
ok = ok && peekProc((BYTE *) p_playerBase + off_unitpitch, &pitch, sizeof(pitch));
if (! ok)
return false;
/* TODO use yaw (heading) and pitch angles */
/* FIXME sin/cos (heading) is right from the numbers, but (-heading) is right from the sound position */
avatar_front[0]=-sin(heading);
avatar_front[1]=0.0;
avatar_front[2]=cos(heading);
// Dummy top vector, can't tilt your head sideways in wow.
avatar_top[0]= 0.0;
avatar_top[1]= 1.0;
avatar_top[2]= 0.0;
getCamera(camera_pos, camera_front, camera_top);
if (! ok)
return false;
//printf("P %f %f %f -- %f %f %f \n", avatar_pos[0], avatar_pos[1], avatar_pos[2], avatar_front[0], avatar_front[1], avatar_front[2]);
//printf("C %f %f %f -- %f %f %f \n", camera_pos[0], camera_pos[1], camera_pos[2], camera_front[0], camera_front[1], camera_front[2]);
// is it a unit length vector?
if (fabs((avatar_front[0]*avatar_front[0]+avatar_front[1]*avatar_front[1]+avatar_front[2]*avatar_front[2])-1.0)>0.5) {
// printf("F %f %f %f\n", front[0], front[1], front[2]);
return false;
}
// are we around 0/0/0
if ((fabs(avatar_pos[0])<0.1) && (fabs(avatar_pos[1])<0.1) && (fabs(avatar_pos[2])<0.1)) {
// printf("P %f %f %f\n", avatar_pos[0], avatar_pos[1], avatar_pos[2]);
return false;
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"Wow.exe"))
return false;
p_playerBase=getPlayerBase();
if (p_playerBase != 0) {
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity))
return true;
}
generic_unlock();
return false;
}
static const std::wstring longdesc() {
return std::wstring(L"Supports World of Warcraft 32-bit 6.2.2 (20490), with identity support.");
}
static std::wstring description(L"World of Warcraft 32-bit 6.2.2 (20490)");
static std::wstring shortname(L"World of Warcraft");
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin wowplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 wowplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &wowplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &wowplug2;
}