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136 lines
3.7 KiB
C++
136 lines
3.7 KiB
C++
// Copyright 2005-2016 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#include "../mumble_plugin_win32_32bit.h"
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
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float viewHor, viewVer;
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char state;
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for (int i=0;i<3;i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x01516608 float Z-Coordinate (=0 out-of-game)
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0x0151660C float X-Coordinate (=0 out-of-game)
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0x01516610 float Y-Coordinate (=0 out-of-game)
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0x0151A114 float Horizontal view (degrees) (=0 out-of-game)
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0x0151A110 float Vertical view (degrees) (=0 out-of-game)
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0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator)
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*/
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ok = peekProc(0x0096B688, &state, 1);
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if (! ok)
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return false;
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if (state == 4)
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return true; // If this magic value is 4 we are spectating, so switch of PA
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ok = peekProc(0x01516608, avatar_pos+2, 4) && //Z
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peekProc(0x0151660C, avatar_pos, 4) && //X
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peekProc(0x01516610, avatar_pos+1, 4) && //Y
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peekProc(0x0151A114, &viewHor, 4) && //Hor
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peekProc(0x0151A110, &viewVer, 4); //Ver
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if (! ok)
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return false;
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// Scale Coordinates
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading west
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decreasing when heading east
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Y-Value is increasing when going up
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decreasing when going down
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40 units = 1 meter (not confirmed)
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*/
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for (int i=0;i<3;i++)
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avatar_pos[i]/=40.0f; // Scale to meters
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avatar_pos[0]*=(-1.0f); // Convert right to left handed
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avatar_top[2] = -1; // Head movement is in front vector
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// Calculate view unit vector
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/*
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Vertical view 0 when centered
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85 when looking down
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275 when looking up
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Decreasing when looking up.
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Horizontal is 0 when facing North
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90 when facing West
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180 when facing South
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270 when facing East
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Increasing when turning left.
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*/
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viewVer *= static_cast<float>(M_PI / 180.0f);
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viewHor *= static_cast<float>(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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return true;
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}
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static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
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if (! initialize(pids, L"CoD2MP_s.exe"))
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Call of Duty 2 v1.3. No context or identity support yet.");
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}
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static std::wstring description(L"Call of Duty 2 v1.3");
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static std::wstring shortname(L"Call of Duty 2");
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static int trylock1() {
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return trylock(std::multimap<std::wstring, unsigned long long int>());
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}
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static MumblePlugin cod2plug = {
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MUMBLE_PLUGIN_MAGIC,
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description,
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shortname,
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NULL,
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NULL,
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trylock1,
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generic_unlock,
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longdesc,
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fetch
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};
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static MumblePlugin2 cod2plug2 = {
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MUMBLE_PLUGIN_MAGIC_2,
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MUMBLE_PLUGIN_VERSION,
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trylock
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};
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &cod2plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &cod2plug2;
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}
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