mumble/plugins/cod2/cod2.cpp
2008-10-22 21:04:29 +00:00

161 lines
3.5 KiB
C++

#define _USE_MATH_DEFINES
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <tlhelp32.h>
#include <math.h>
#include "../mumble_plugin.h"
HANDLE h = NULL;
static DWORD getProcess(const wchar_t *exename) {
PROCESSENTRY32 pe;
DWORD pid = 0;
pe.dwSize = sizeof(pe);
HANDLE hSnap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnap != INVALID_HANDLE_VALUE) {
BOOL ok = Process32First(hSnap, &pe);
while (ok) {
if (wcscmp(pe.szExeFile, exename)==0) {
pid = pe.th32ProcessID;
break;
}
ok = Process32Next(hSnap, &pe);
}
CloseHandle(hSnap);
}
return pid;
}
static bool peekProc(VOID *base, VOID *dest, SIZE_T len) {
SIZE_T r;
BOOL ok=ReadProcessMemory(h, base, dest, len, &r);
return (ok && (r == len));
}
static void about(HWND h) {
::MessageBox(h, L"Reads audio position information from cod2 (v 1.3)", L"Mumble cod2 Plugin", MB_OK);
}
static int fetch(float *pos, float *front, float *top) {
float viewHor, viewVer;
char state;
for (int i=0;i<3;i++)
pos[i]=front[i]=top[i]=0.0;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x01516608 float Z-Coordinate (=0 out-of-game)
0x0151660C float X-Coordinate (=0 out-of-game)
0x01516610 float Y-Coordinate (=0 out-of-game)
0x0151A114 float Horizontal view (degrees) (=0 out-of-game)
0x0151A110 float Vertical view (degrees) (=0 out-of-game)
0x0096B688 byte Magic value (0=ingame/out-of-game, 4=spectator)
*/
ok = peekProc((BYTE *) 0x0096B688, &state, 1);
if (! ok)
return false;
if (state == 4)
return true; // If this magic value is 4 we are spectating, so switch of PA
ok = peekProc((BYTE *) 0x01516608, pos+2, 4) && //Z
peekProc((BYTE *) 0x0151660C, pos, 4) && //X
peekProc((BYTE *) 0x01516610, pos+1, 4) && //Y
peekProc((BYTE *) 0x0151A114, &viewHor, 4) && //Hor
peekProc((BYTE *) 0x0151A110, &viewVer, 4); //Ver
if (! ok)
return false;
// Scale Coordinates
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading west
decreasing when heading east
Y-Value is increasing when going up
decreasing when going down
40 units = 1 meter (not confirmed)
*/
for (int i=0;i<3;i++)
pos[i]/=40; // Scale to meters
pos[0]*=(-1); // Convert right to left handed
// Fake top vector
top[2] = -1; // Head movement is in front vector
// Calculate view unit vector
/*
Vertical view 0 when centered
85 when looking down
275 when looking up
Decreasing when looking up.
Horizontal is 0 when facing North
90 when facing West
180 when facing South
270 when facing East
Increasing when turning left.
*/
viewVer *= (float)M_PI/180;
viewHor *= (float)M_PI/180;
front[0] = -sin(viewHor) * cos(viewVer);
front[1] = -sin(viewVer);
front[2] = cos(viewHor) * cos(viewVer);
return ok;
}
static int trylock() {
h = NULL;
DWORD pid=getProcess(L"CoD2MP_s.exe");
if (!pid)
return false;
h=OpenProcess(PROCESS_VM_READ, false, pid);
if (!h)
return false;
float pos[3], front[3], top[3];
if (fetch(pos, front, top))
return true;
CloseHandle(h);
h = NULL;
return false;
}
static void unlock() {
if (h) {
CloseHandle(h);
h = NULL;
}
}
static MumblePlugin cod2plug = {
MUMBLE_PLUGIN_MAGIC,
L"Call of Duty 2 v1.3",
L"Call of Duty 2",
about,
NULL,
trylock,
unlock,
fetch
};
extern "C" __declspec(dllexport) MumblePlugin *getMumblePlugin() {
return &cod2plug;
}