mumble/plugins/dys/dys.cpp
Robert Adam 27dbee8e62 FEAT(client): Plugin framework
This commit introduces a new plugin framework into the codebase of the
Mumble client. Note that "plugin" here really refers to a (more or less)
general purpose plugin and is therefore not to be confused with the
previously available positional data plugins (only responsible for
fetching positional data from a running game and passing that to
Mumble).

The plugin interface is written in C, removing the compiler-dependence
the old "plugins" had. Instead plugins can now be written in an
arbitrary language as long as that language is capable of being compiled
into a shared library and also being capable of being C-compatible.

As already indicated a plugin is essentially a shared library that
provides certain functions that allow Mumble to interface with it.

Inside Mumble the so-called PluginManager is responsible for managing
the plugins and relaying events to the respective callbacks. Plugins
themselves can also interact with Mumble on their own initiative by
using the provided API functions.

Fixes #2455
Fixes #2148
Fixes #1594
Fixes #2051
Fixes #3742
Fixes #4575
Fixes #4751
2021-04-16 20:15:44 +02:00

163 lines
4.4 KiB
C++

// Copyright 2009-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "../mumble_legacy_plugin.h"
#include "../mumble_positional_audio_main.h"
using namespace std;
procptr_t posptr, rotptr, stateptr, hostptr;
static bool calcout(float *pos, float *rot, float *opos, float *front, float *top) {
float h = rot[0];
float v = rot[1];
if ((v < -360.0f) || (v > 360.0f) || (h < -360.0f) || (h > 360.0f))
return false;
h *= static_cast< float >(M_PI / 180.0f);
v *= static_cast< float >(M_PI / 180.0f);
// Seems Dystopia is in inches. INCHES?!?
opos[0] = pos[0] / 39.37f;
opos[1] = pos[2] / 39.37f;
opos[2] = pos[1] / 39.37f;
front[0] = cos(v) * cos(h);
front[1] = -sin(h);
front[2] = sin(v) * cos(h);
h -= static_cast< float >(M_PI / 2.0f);
top[0] = cos(v) * cos(h);
top[1] = -sin(h);
top[2] = sin(v) * cos(h);
return true;
}
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, string &context, wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
float ipos[3], rot[3];
bool ok;
char state;
char chHostStr[40];
string sHost;
wostringstream new_identity;
ostringstream new_context;
ok = peekProc(posptr, ipos, 12) && peekProc(rotptr, rot, 12) && peekProc(stateptr, &state, 1)
&& peekProc(hostptr, chHostStr, 40);
if (!ok)
return false;
chHostStr[39] = 0;
sHost.assign(chHostStr);
if (sHost.find(':') == string::npos)
sHost.append(":27015");
new_context << "<context>"
<< "<game>dys</game>"
<< "<hostport>" << sHost << "</hostport>"
<< "</context>";
context = new_context.str();
/* TODO
new_identity << "<identity>"
<< "<name>" << "SAS" << "</name>"
<< "</identity>";
identity = new_identity.str(); */
// Check to see if you are spawned
if (state == 0 || state == 2)
return true; // Deactivate plugin
ok = calcout(ipos, rot, avatar_pos, avatar_front, avatar_top);
if (ok) {
for (int i = 0; i < 3; ++i) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
return false;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
posptr = rotptr = 0;
if (!initialize(pids, L"hl2.exe", L"client.dll"))
return false;
procptr_t mod_engine = getModuleAddr(L"engine.dll");
if (!mod_engine)
return false;
// Check if we really have Dystopia running
/*
position tuple: client.dll+0x423990 (x,y,z, float)
orientation tuple: client.dll+0x423924 (v,h float)
ID string: client.dll+0x3c948e = "DysObjective@@" (14 characters, text)
spawn state: client.dll+0x3c6270 (0 when at main menu, 2 when not spawned, 6 when spawned, byte)
host string: engine.dll+0x3909c4 (ip:port zero-terminated string)
*/
// Remember addresses for later
posptr = pModule + 0x4A3330;
rotptr = pModule + 0x454E04;
stateptr = pModule + 0x4518A0;
hostptr = mod_engine + 0x3C2A84;
// Gamecheck
char sMagic[14];
if (!peekProc(pModule + 0x463726, sMagic, 14) || strncmp("DysObjective@@", sMagic, 14) != 0)
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3];
float cpos[3], cfront[3], ctop[3];
wstring sidentity;
string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Dystopia build 4104. No identity support yet.");
}
static std::wstring description(L"Dystopia (Build 4104)");
static std::wstring shortname(L"Dystopia");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin dysplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 dysplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &dysplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &dysplug2;
}