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This commit introduces a new plugin framework into the codebase of the Mumble client. Note that "plugin" here really refers to a (more or less) general purpose plugin and is therefore not to be confused with the previously available positional data plugins (only responsible for fetching positional data from a running game and passing that to Mumble). The plugin interface is written in C, removing the compiler-dependence the old "plugins" had. Instead plugins can now be written in an arbitrary language as long as that language is capable of being compiled into a shared library and also being capable of being C-compatible. As already indicated a plugin is essentially a shared library that provides certain functions that allow Mumble to interface with it. Inside Mumble the so-called PluginManager is responsible for managing the plugins and relaying events to the respective callbacks. Plugins themselves can also interact with Mumble on their own initiative by using the provided API functions. Fixes #2455 Fixes #2148 Fixes #1594 Fixes #2051 Fixes #3742 Fixes #4575 Fixes #4751
214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
// Copyright 2013-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/* Copyright (C) 2013, Steve Hill <github@cheesy.sackheads.org>
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Copyright (C) 2013, Gabriel Risterucci <cleyfaye@gmail.com>
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Copyright (C) 2005-2010, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "../mumble_legacy_plugin.h"
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#include "../mumble_positional_audio_main.h"
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#include <algorithm>
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procptr_t vects_ptr;
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procptr_t state_ptr;
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procptr_t character_name_ptr_loc;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &identity) {
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// Zero out the structures
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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char state;
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// State 1 == in-game, 0 == in-menu
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ok = peekProc(state_ptr, state);
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if (!ok)
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return false;
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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struct {
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float front[3];
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float top[3];
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float position[3];
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} game_vects;
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ok = peekProc(vects_ptr, game_vects);
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if (!ok)
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return false;
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// Copy game vectors into return values
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i] = game_vects.position[i] / 100.0f; // Scale to meters
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camera_front[i] = avatar_front[i] = game_vects.front[i];
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camera_top[i] = avatar_top[i] = game_vects.top[i];
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}
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// Extract the character name
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procptr_t ptr1 = peekProcPtr(character_name_ptr_loc);
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procptr_t ptr2 = peekProcPtr(ptr1 + 0xC);
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procptr_t character_name_ptr = ptr2 + 0x80;
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char character_name[16]; // The game limits us to 15 char names
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ok = peekProc(character_name_ptr, character_name);
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if (ok) {
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// character_name is zero terminated, but using strnlen for double-plus safety
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identity.assign(character_name, character_name + strnlen(character_name, sizeof(character_name)));
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"Borderlands2.exe")) {
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return false;
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}
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unsigned char detected_version[32];
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// Note for further versions:
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// The "version" string above change. However, it looks like it will always start
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// with "WILLOW2-". Everything after this can change between versions.
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// Position vectors are read as triplet (X,Y,Z). The tree triplet are in this order:
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// front, top, position.
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// When entering the game, in Sanctuary (after liftoff), with the character Zero,
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// the reading are the following (rounded):
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// front.X = 0
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// front.Y = 0
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// front.Z = 1
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// top.X = 0
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// top.Y = 1
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// top.Z = 0
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// pos.X = -8109
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// pos.Y = 3794
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// pos.Z = 2930
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// The "state" ptr is just a value that reliably alternate between 0 (in main menu)
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// and 1 (not in main menu). There is a lot of value that keep reliably changing even
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// across restart, change of characters...
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// Note that I couldn't find an address that would do this reliably with the game "pause"
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// menu, only the main menu (when you initially start the game, or completely exit your
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// current game)
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// VERSION_EQ safely checks whether the content of `buf'
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// (a buffer in the form of a C-style array of unsigned char)
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// contains the byte-level content of the string literal `strlit'.
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//
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// The NUL terminator of the string literal is not considered in
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// this equality check.
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#define VERSION_EQ(buf, strlit) memcmp(buf, strlit, std::min(sizeof(buf), sizeof(strlit) - 1)) == 0
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// 1.3.1
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if (peekProc(pModule + 0x1E6D048, detected_version) && VERSION_EQ(detected_version, "WILLOW2-PCSAGE-28-CL697606")) {
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vects_ptr = pModule + 0x1E792B0;
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state_ptr = pModule + 0x1E79BC8;
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character_name_ptr_loc = pModule + 0x1E7302C;
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}
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// 1.4.0
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else if (peekProc(pModule + 0x1E8D1D8, detected_version)
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&& VERSION_EQ(detected_version, "WILLOW2-PCSAGE-77-CL711033")) {
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vects_ptr = pModule + 0x1E993F0;
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state_ptr = pModule + 0x1E99D08;
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character_name_ptr_loc = pModule + 0x1E93194;
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}
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// 1.5.0
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else if (peekProc(pModule + 0x01E9F338, detected_version)
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&& VERSION_EQ(detected_version, "WILLOW2-PCLILAC-60-CL721220")) {
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vects_ptr = pModule + 0x1EAB650;
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state_ptr = pModule + 0x1EABF68;
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character_name_ptr_loc = pModule + 0x01EA5384;
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}
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// 1.7.0
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else if (peekProc(pModule + 0x01ED53A8, detected_version)
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&& VERSION_EQ(detected_version, "WILLOW2-PCALLIUM-55-CL770068")) {
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vects_ptr = pModule + 0x1EE18E0;
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state_ptr = pModule + 0x1EE21F8;
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character_name_ptr_loc = pModule + 0x01EDB5B4;
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}
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// 1.8.3
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else if (peekProc(pModule + 0x1EE63C8, detected_version)
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&& VERSION_EQ(detected_version, "WILLOW2-PCCHINA-29-CL827556")) {
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vects_ptr = pModule + 0x1EF2930;
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state_ptr = pModule + 0x1EF3248;
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character_name_ptr_loc = pModule + 0x01EEC5D4;
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} else {
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generic_unlock();
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return false;
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}
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3];
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float cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Borderlands 2. No context support yet.");
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}
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static std::wstring description(L"Borderlands 2 (v1.8.3)");
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static std::wstring shortname(L"Borderlands 2");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin bl2plug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 bl2plug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &bl2plug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &bl2plug2;
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}
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