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This commit introduces a new plugin framework into the codebase of the Mumble client. Note that "plugin" here really refers to a (more or less) general purpose plugin and is therefore not to be confused with the previously available positional data plugins (only responsible for fetching positional data from a running game and passing that to Mumble). The plugin interface is written in C, removing the compiler-dependence the old "plugins" had. Instead plugins can now be written in an arbitrary language as long as that language is capable of being compiled into a shared library and also being capable of being C-compatible. As already indicated a plugin is essentially a shared library that provides certain functions that allow Mumble to interface with it. Inside Mumble the so-called PluginManager is responsible for managing the plugins and relaying events to the respective callbacks. Plugins themselves can also interact with Mumble on their own initiative by using the provided API functions. Fixes #2455 Fixes #2148 Fixes #1594 Fixes #2051 Fixes #3742 Fixes #4575 Fixes #4751
148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "../mumble_legacy_plugin.h"
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#include "../mumble_positional_audio_main.h"
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using namespace std;
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procptr_t pos1ptr, pos2ptr, pos3ptr, rot1ptr, rot2ptr;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &) {
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char menustate;
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char ccontext[128];
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float viewHor, viewVer;
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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/*
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This plugin uses the following Variables:
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Address Type Description
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===================================
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0x013F79CC float Y-Coordinate
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0x013E8CF4 float X-Coordinate
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0x013E8CF8 float Z-Coordinate
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0x013F9E20 float Horizontal view
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0x013F9E1C float Vertical view
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0x013E8D18 byte Magic value (32 ingame / 0 spectating)
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*/
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ok = peekProc(0x00801BA4, &menustate, 1);
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if (!ok)
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return false;
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if (menustate == 0)
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return true;
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ok = peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
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peekProc(pos2ptr, avatar_pos, 4) && // X
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peekProc(pos3ptr, avatar_pos + 2, 4) && // Z
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peekProc(rot1ptr, &viewHor, 4) && // Hor
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peekProc(rot2ptr, &viewVer, 4) && // Ver
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peekProc(0x0122E0B8, ccontext, 128);
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if (!ok)
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return false;
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avatar_top[2] = -1; // Head movement is in front vector
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ccontext[127] = 0;
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context = std::string(ccontext);
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if (context.find(':') == string::npos)
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context.append(":27733");
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/*
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Z-Value is increasing when heading north
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decreasing when heading south
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X-Value is increasing when heading east
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decreasing when heading west
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Y-Value is increasing when going up
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decreasing when going down
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1 unit = 1 meter (not confirmed)
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*/
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// Calculate view unit vector
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/*
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Vertical view 0 when centered
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~+271 when looking up
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~+88 when looking down
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Increasing when looking down.
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Horizontal is +90 when facing north
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0 when facing east
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+270 when facing south
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+180 when facing west
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Increasing when turning left.
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*/
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viewVer *= static_cast< float >(M_PI / 180.0f);
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viewHor *= static_cast< float >(M_PI / 180.0f);
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avatar_front[0] = -sin(viewHor) * cos(viewVer);
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avatar_front[1] = -sin(viewVer);
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avatar_front[2] = cos(viewHor) * cos(viewVer);
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = 0;
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if (!initialize(pids, L"etqw.exe", L"gamex86.dll"))
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return false;
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pos1ptr = pModule + 0x74EABC;
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pos2ptr = pModule + 0x74EAB4;
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pos3ptr = pModule + 0x74EAB8;
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rot1ptr = pModule + 0x75D2B4;
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rot2ptr = pModule + 0x75D30C;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet.");
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}
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static std::wstring description(L"Enemy Territory: Quake Wars v1.50");
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static std::wstring shortname(L"Enemy Territory: Quake Wars");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin etqwplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 etqwplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &etqwplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &etqwplug2;
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}
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