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git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@375 05730e5d-ab1b-0410-a4ac-84af385074fa
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
/* Copyright (C) 2005-2006, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _FMODAUDIO_H
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#define _FMODAUDIO_H
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#include "AudioInput.h"
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#include "AudioOutput.h"
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#include <fmod.h>
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#include <fmod_errors.h>
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class FMODSystem;
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class FMODAudioOutput;
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class FMODAudioInput;
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typedef boost::shared_ptr<FMODSystem> FMODSystemPtr;
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typedef boost::weak_ptr<FMODSystem> WeakFMODSystemPtr;
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class FMODSystem : public QThread {
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friend class FMODAudioOutput;
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friend class FMODAudioInput;
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Q_OBJECT
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protected:
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static QMutex qmSystem;
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static WeakFMODSystemPtr fsSystem;
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FMOD_SYSTEM *system;
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FMODAudioOutput *aoOutput;
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FMODAudioInput *aiInput;
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bool bRunning;
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public:
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QWaitCondition qwWait;
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FMODSystem();
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~FMODSystem();
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static FMODSystemPtr getSystem();
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void run();
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};
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class FMODAudioInput : public AudioInput {
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friend class FMODSystem;
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Q_OBJECT
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protected:
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FMOD_SOUND *sound;
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unsigned int uiLastRead;
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unsigned int uiBufferSize;
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void frame(FMOD_SYSTEM *system);
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void release();
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public:
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FMODAudioInput();
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~FMODAudioInput();
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void run();
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};
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class FMODAudioOutput;
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class FMODOutputPlayer : public AudioOutputPlayer {
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friend class FMODAudioOutput;
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Q_OBJECT
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protected:
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FMOD_SOUND *sound;
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FMOD_CHANNEL *channel;
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FMODAudioOutput *fao;
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bool bAlive;
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bool bSetup;
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int iAliveHold;
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void setupSound(FMOD_SYSTEM *system);
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void ReadNextFrames(void *data, unsigned int datalen);
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static FMOD_RESULT F_CALLBACK PCMReadCallback(FMOD_SOUND *sound, void *data, unsigned int datalen);
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public:
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FMODOutputPlayer(FMODAudioOutput *, Player *);
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~FMODOutputPlayer();
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};
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class FMODAudioOutput : public AudioOutput {
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friend class FMODSystem;
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friend class FMODOutputPlayer;
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Q_OBJECT
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protected:
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virtual AudioOutputPlayer *getPlayer(Player *);
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void frame(FMOD_SYSTEM *system);
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public:
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FMODAudioOutput();
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~FMODAudioOutput();
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void run();
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};
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#else
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class DXAudioOutput;
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#endif
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