mumble/plugins/rl/rl.cpp
Mikkel Krautz 743f12941d plugins/rl: allow Windows plugin to be built on Linux.
This makes the Rocket League plugin work with Rocket League
running in Wine on Linux.

This is an example of the very little amount of work it can
take to make an existing Windows PA plugin work on Linux
with Wine.
2016-08-13 10:06:24 +00:00

103 lines
3.4 KiB
C++

// Copyright 2005-2016 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "../mumble_plugin_win32_32bit.h"
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &, std::wstring &) {
for (int i=0;i<3;i++)
avatar_pos[i]=avatar_front[i]=avatar_top[i]=camera_pos[i]=camera_front[i]=camera_top[i]=0.0f;
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Avatar pointers
procptr32_t avatar_base = peekProc<procptr32_t>(pModule + 0x016FD5B4);
if (!avatar_base) return false;
procptr32_t avatar_offset_0 = peekProc<procptr32_t>(avatar_base + 0x448);
if (!avatar_offset_0) return false;
procptr32_t avatar_offset_1 = peekProc<procptr32_t>(avatar_offset_0 + 0x440);
if (!avatar_offset_1) return false;
procptr32_t avatar_offset_2 = peekProc<procptr32_t>(avatar_offset_1 + 0x0);
if (!avatar_offset_2) return false;
procptr32_t avatar_offset = peekProc<procptr32_t>(avatar_offset_2 + 0x1C);
if (!avatar_offset) return false;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(avatar_offset + 0x0, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
peekProc(pModule + 0x016FD7F0, camera_pos, 12) && // Camera Position values (X, Y and Z).
peekProc(avatar_offset + 0xC, avatar_front, 12) && // Avatar Front values (X, Y and Z).
peekProc(pModule + 0x016FD7D8, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
peekProc(pModule + 0x016FD7E4, camera_top, 12); // Camera Top Vector values (X, Y and Z).
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
if (! ok)
return false;
avatar_top[2] = -1; // This tells Mumble to automatically calculate top vector using front vector.
// Scale from centimeters to meters
for (int i=0;i<3;i++) {
avatar_pos[i]/=100.0f;
camera_pos[i]/=100.0f;
}
return true;
}
static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
if (! initialize(pids, L"RocketLeague.exe")) // Link the game executable
return false;
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Rocket League version 1.21 without context or identity support yet."); // Plugin long description
}
static std::wstring description(L"Rocket League (v1.21)"); // Plugin short description
static std::wstring shortname(L"Rocket League"); // Plugin short name
static int trylock1() {
return trylock(std::multimap<std::wstring, unsigned long long int>());
}
static MumblePlugin rlplug = {
MUMBLE_PLUGIN_MAGIC,
description,
shortname,
NULL,
NULL,
trylock1,
generic_unlock,
longdesc,
fetch
};
static MumblePlugin2 rlplug2 = {
MUMBLE_PLUGIN_MAGIC_2,
MUMBLE_PLUGIN_VERSION,
trylock
};
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &rlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &rlplug2;
}