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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
// Copyright 2010-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/* Copyright (C) 2009-2010, Imre Botos <zokny@users.sourceforge.net>
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Copyright (C) 2009-2012, Snares <snares@users.sourceforge.net>
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Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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using namespace std;
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procptr_t pEngine;
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/* DESCRIPTION ADDRESS TYPE VALUE
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* Client based addresses
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Connected to server: client.dll+0xFC228 byte (0 - not; 1 - connected)
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Position tuple: client.dll+0x11D470 float (x, y, z in inches)
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Orientation tuple: client.dll+0x11D47C float (v, h in degrees)
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Check string: client.dll+0xE46F5 char ("CSSpectatorGUI@@" | 16 bytes)
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Player state: client.dll+0xFBC2C byte (0 - died; 1 - stand; 2 - duck; 3 - walk; 4 - run; 5 -
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crouchmove; 6 - fall) Team state: client.dll+0xFC94C byte (0 - Spectator; 1 - Terrorist; 2 -
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Counter-Terrorist) ALT+TAB: client.dll+0xFD05C byte (0 - tabbed; 1 - ingame) Map string:
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client.dll+0x11DCE4 str ("maps/de_nuke.bsp")
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* Engine based addresses
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IP:Port string hw.dll+0x697E60 str (ip:port)
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ALT+TAB: hw.dll+0x7486B4 byte (0 - tabbed; 1 - ingame)
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*/
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, string &context, wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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bool ok;
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bool bConnected;
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char cPlayerState;
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char cHostAddr[40];
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float fViewHor, fViewVer;
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/* Dust2
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INC DEC | Ver Hor
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X - long B | 0 center 0/360 long
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Y - CT spawn T spawn | -89 lookup 90 CT spawn
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Z - up down | 89 lookdown 180 B
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| 270 T spawn
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*/
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ok = peekProc(pModule + 0x11D470, avatar_pos, 12) && peekProc(pModule + 0x11D47C, &fViewHor, 4)
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&& peekProc(pModule + 0x11D480, &fViewVer, 4) && peekProc(pModule + 0xFC228, &bConnected, 1)
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&& peekProc(pModule + 0xFBC2C, &cPlayerState, 1) && peekProc(pEngine + 0x697E60, cHostAddr, 40);
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if (!ok)
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return false;
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if (!bConnected)
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return true;
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/* // FOR TEST ONLY - constant position (d2 CT middle, looking T spawn through doorgap)
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avatar_pos[0] = -380.359375f;
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avatar_pos[1] = 2188.1328125f;
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avatar_pos[2] = -91.96875f;
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fViewHor = 269,703369140625;
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fViewVer = -4,45587635040283;
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*/
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cHostAddr[39] = '\0';
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context = cHostAddr;
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if (!cPlayerState)
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return true;
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if ((fViewVer < -720.0f) || (fViewVer > 720.0f) || (fViewHor < -720.0f) || (fViewHor > 720.0f))
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return false;
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fViewHor *= static_cast< float >(M_PI / 180.0f);
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fViewVer *= static_cast< float >(M_PI / 180.0f);
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avatar_pos[0] = avatar_pos[0] / 39.37f;
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avatar_pos[1] = avatar_pos[2] / 39.37f;
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avatar_pos[2] = avatar_pos[1] / 39.37f;
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avatar_front[0] = cos(fViewVer) * cos(fViewHor);
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avatar_front[1] = -sin(fViewHor);
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avatar_front[2] = sin(fViewVer) * cos(fViewHor);
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fViewHor -= static_cast< float >(M_PI / 2.0f);
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avatar_top[0] = cos(fViewVer) * cos(fViewHor);
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avatar_top[1] = -sin(fViewHor);
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avatar_top[2] = sin(fViewVer) * cos(fViewHor);
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for (int i = 0; i < 3; ++i) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"hl.exe", L"client.dll"))
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return false;
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pEngine = getModuleAddr(L"hw.dll");
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if (!pEngine)
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return false;
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// Gamecheck
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char sMagic[16];
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if (!peekProc(pModule + 0xE46F5, sMagic, 16) || strncmp("CSSpectatorGUI@@", sMagic, 16) != 0)
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return false;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity))
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return true;
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generic_unlock();
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return false;
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Counter-Strike 1.6 (Steam). Context support based on server address. No identity support.");
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}
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static std::wstring description(L"Counter-Strike 1.6");
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static std::wstring shortname(L"Counter-Strike");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin csplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 csplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &csplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &csplug2;
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}
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