Before this commit it is impossible to tell whether a client is talking or not once that client is locally muted. This commit changes this by introducing a new talking state "MutedTalking" for these special cases. In order for this talking state to come in existence, the audio code was altered so that audio packets are no longer dropped if the associated user is locally muted. Instead the audio frame will pass the normal processing chain until it comes to actually decoding it. For Opus packets only the sample count is read out without actually doing the work of decoding. For all other codecs the packet is decoded as usual. In a final step the sample buffer is filled/overwritten with zeros in order to mute the stream. With this commit in place, the UI will indicate a user that is talking but is muted with a special icon. Note that this is only the case in the modern themes (Light and Dark) but not for the Classic theme as I wasn't able to alter the talking icon accordingly. There is an altered version of the icon added with this commit but that one doesn't render properly within Qt (it does render everywhere else though). Making this feature work for the classic theme is a simple matter of getting the icon to work and then editing ClassicTheme.qrc which currently points to the same icon as for passive users for the MutedTalking state. |
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| docs | ||
| g15helper | ||
| icons | ||
| installer | ||
| macx | ||
| man | ||
| overlay | ||
| overlay_gl | ||
| overlay_winx64 | ||
| plugins | ||
| qmake | ||
| samples | ||
| screenshots | ||
| scripts | ||
| src | ||
| themes | ||
| .azure-pipelines.yml | ||
| .cirrus.yml | ||
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| .lgtm.yml | ||
| .mailmap | ||
| .travis.yml | ||
| AUTHORS | ||
| CHANGES | ||
| COMMIT_GUIDELINES.md | ||
| Dockerfile | ||
| Doxyfile | ||
| INSTALL | ||
| LICENSE | ||
| LICENSE.header | ||
| main.pro | ||
| README | ||
| README.Linux | ||
| README.md | ||
| README.static.linux | ||
| README.static.osx | ||
| SECURITY.md | ||
| sonar-project.properties | ||
Mumble - A voice chat utility for gamers
Mumble is a voicechat program for gamers written on top of Qt and Opus.
There are two modules in Mumble; the client (mumble) and the server (murmur). The client works on Win32/64, Linux and Mac OS X, while the server should work on anything Qt can be installed on.
Note that when we say Win32, we mean Windows XP or newer.
Running Mumble
On Windows, after installation, you should have a new Mumble folder in your Start Menu, from which you can start Mumble.
On Mac OS X, to install Mumble, drag the application from the downloaded
disk image into your /Applications folder.
Once Mumble is launched, you need a server to connect to. Either create your own or join a friend's.
Running Murmur on Unix-like systems
Murmur should be run from the command line, so start a shell (command prompt) and go to wherever you installed Mumble. Run murmur as
murmurd [-supw <password>] [-ini <inifile>] [-fg] [v]
-supw Set a new password for the user SuperUser, which is hardcoded to
bypass ACLs. Keep this password safe. Until you set a password,
the SuperUser is disabled. If you use this option, murmur will
set the password in the database and then exit.
-ini Use an inifile other than murmur.ini, use this to run several instances
of murmur from the same directory. Make sure each instance is using
a separate database.
-fg Run in the foreground, logging to standard output.
-v More verbose logging.
Running Murmur on Mac OS X
Murmur is distributed separately from the Mumble client on Mac OS X. It is called Static OS X Server and can be downloaded from the main webpage.
Once downloaded it can be run in the same way as on any other Unix-like system. For more information please see the 'Running Murmur on Unix-like systems' above.
Running Murmur on Win32
Doubleclick the Murmur icon to start murmur. There will be a small icon on your taskbar from which you can view the log.
To set the superuser password, run murmur with the parameters -supw <password>.
