mumble/plugins/etqw/etqw.cpp
Robert Adam 9b50fd7a12 BUILD(cmake): Reorganize how plugins are handled
Instead of excluding all plugins but the link one on OSes other than
Windows and Linux, the new approach allows for a more granular control
by introducing a list of plugins that is supported on the different
platforms.

This replaces the globbing approach which means that new plugins have
now to be included in this list explicitly.

The advantage of this is that this allows for a much greater flexibility
for handling plugins on different OS.

Furthermore the plugin's own directory is no longer added to the
include-path by default. If a plugin wishes to do this, it should do so
explicitly. This should help make the plugins easier to move around in
the future.
2021-06-16 19:24:25 +02:00

148 lines
4.1 KiB
C++

// Copyright 2009-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
using namespace std;
procptr_t pos1ptr, pos2ptr, pos3ptr, rot1ptr, rot2ptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &) {
char menustate;
char ccontext[128];
float viewHor, viewVer;
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
bool ok;
/*
This plugin uses the following Variables:
Address Type Description
===================================
0x013F79CC float Y-Coordinate
0x013E8CF4 float X-Coordinate
0x013E8CF8 float Z-Coordinate
0x013F9E20 float Horizontal view
0x013F9E1C float Vertical view
0x013E8D18 byte Magic value (32 ingame / 0 spectating)
*/
ok = peekProc(0x00801BA4, &menustate, 1);
if (!ok)
return false;
if (menustate == 0)
return true;
ok = peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
peekProc(pos2ptr, avatar_pos, 4) && // X
peekProc(pos3ptr, avatar_pos + 2, 4) && // Z
peekProc(rot1ptr, &viewHor, 4) && // Hor
peekProc(rot2ptr, &viewVer, 4) && // Ver
peekProc(0x0122E0B8, ccontext, 128);
if (!ok)
return false;
avatar_top[2] = -1; // Head movement is in front vector
ccontext[127] = 0;
context = std::string(ccontext);
if (context.find(':') == string::npos)
context.append(":27733");
/*
Z-Value is increasing when heading north
decreasing when heading south
X-Value is increasing when heading east
decreasing when heading west
Y-Value is increasing when going up
decreasing when going down
1 unit = 1 meter (not confirmed)
*/
// Calculate view unit vector
/*
Vertical view 0 when centered
~+271 when looking up
~+88 when looking down
Increasing when looking down.
Horizontal is +90 when facing north
0 when facing east
+270 when facing south
+180 when facing west
Increasing when turning left.
*/
viewVer *= static_cast< float >(M_PI / 180.0f);
viewHor *= static_cast< float >(M_PI / 180.0f);
avatar_front[0] = -sin(viewHor) * cos(viewVer);
avatar_front[1] = -sin(viewVer);
avatar_front[2] = cos(viewHor) * cos(viewVer);
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = 0;
if (!initialize(pids, L"etqw.exe", L"gamex86.dll"))
return false;
pos1ptr = pModule + 0x74EABC;
pos2ptr = pModule + 0x74EAB4;
pos3ptr = pModule + 0x74EAB8;
rot1ptr = pModule + 0x75D2B4;
rot2ptr = pModule + 0x75D30C;
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet.");
}
static std::wstring description(L"Enemy Territory: Quake Wars v1.50");
static std::wstring shortname(L"Enemy Territory: Quake Wars");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin etqwplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 etqwplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &etqwplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &etqwplug2;
}