mirror of
https://github.com/mumble-voip/mumble.git
synced 2025-10-26 11:19:16 +00:00
Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
148 lines
4.1 KiB
C++
148 lines
4.1 KiB
C++
// Copyright 2009-2021 The Mumble Developers. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license
|
|
// that can be found in the LICENSE file at the root of the
|
|
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
|
|
|
|
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
|
|
#include "mumble_legacy_plugin.h"
|
|
|
|
#include "mumble_positional_audio_main.h"
|
|
|
|
using namespace std;
|
|
|
|
procptr_t pos1ptr, pos2ptr, pos3ptr, rot1ptr, rot2ptr;
|
|
|
|
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
|
|
float *camera_top, std::string &context, std::wstring &) {
|
|
char menustate;
|
|
char ccontext[128];
|
|
|
|
float viewHor, viewVer;
|
|
for (int i = 0; i < 3; i++)
|
|
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
|
|
|
|
bool ok;
|
|
|
|
/*
|
|
This plugin uses the following Variables:
|
|
|
|
Address Type Description
|
|
===================================
|
|
0x013F79CC float Y-Coordinate
|
|
0x013E8CF4 float X-Coordinate
|
|
0x013E8CF8 float Z-Coordinate
|
|
0x013F9E20 float Horizontal view
|
|
0x013F9E1C float Vertical view
|
|
0x013E8D18 byte Magic value (32 ingame / 0 spectating)
|
|
*/
|
|
ok = peekProc(0x00801BA4, &menustate, 1);
|
|
if (!ok)
|
|
return false;
|
|
if (menustate == 0)
|
|
return true;
|
|
|
|
ok = peekProc(pos1ptr, avatar_pos + 1, 4) && // Y
|
|
peekProc(pos2ptr, avatar_pos, 4) && // X
|
|
peekProc(pos3ptr, avatar_pos + 2, 4) && // Z
|
|
peekProc(rot1ptr, &viewHor, 4) && // Hor
|
|
peekProc(rot2ptr, &viewVer, 4) && // Ver
|
|
peekProc(0x0122E0B8, ccontext, 128);
|
|
|
|
if (!ok)
|
|
return false;
|
|
|
|
avatar_top[2] = -1; // Head movement is in front vector
|
|
|
|
ccontext[127] = 0;
|
|
context = std::string(ccontext);
|
|
|
|
if (context.find(':') == string::npos)
|
|
context.append(":27733");
|
|
|
|
/*
|
|
Z-Value is increasing when heading north
|
|
decreasing when heading south
|
|
X-Value is increasing when heading east
|
|
decreasing when heading west
|
|
Y-Value is increasing when going up
|
|
decreasing when going down
|
|
1 unit = 1 meter (not confirmed)
|
|
*/
|
|
|
|
// Calculate view unit vector
|
|
/*
|
|
Vertical view 0 when centered
|
|
~+271 when looking up
|
|
~+88 when looking down
|
|
Increasing when looking down.
|
|
|
|
Horizontal is +90 when facing north
|
|
0 when facing east
|
|
+270 when facing south
|
|
+180 when facing west
|
|
Increasing when turning left.
|
|
*/
|
|
viewVer *= static_cast< float >(M_PI / 180.0f);
|
|
viewHor *= static_cast< float >(M_PI / 180.0f);
|
|
|
|
avatar_front[0] = -sin(viewHor) * cos(viewVer);
|
|
avatar_front[1] = -sin(viewVer);
|
|
avatar_front[2] = cos(viewHor) * cos(viewVer);
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
camera_pos[i] = avatar_pos[i];
|
|
camera_front[i] = avatar_front[i];
|
|
camera_top[i] = avatar_top[i];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
|
|
pos1ptr = pos2ptr = pos3ptr = rot1ptr = rot2ptr = 0;
|
|
|
|
if (!initialize(pids, L"etqw.exe", L"gamex86.dll"))
|
|
return false;
|
|
|
|
pos1ptr = pModule + 0x74EABC;
|
|
pos2ptr = pModule + 0x74EAB4;
|
|
pos3ptr = pModule + 0x74EAB8;
|
|
rot1ptr = pModule + 0x75D2B4;
|
|
rot2ptr = pModule + 0x75D30C;
|
|
|
|
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
|
|
std::string context;
|
|
std::wstring identity;
|
|
|
|
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
|
|
return true;
|
|
} else {
|
|
generic_unlock();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static const std::wstring longdesc() {
|
|
return std::wstring(L"Supports Enemy Territory: Quake Wars v1.50. No identity support yet.");
|
|
}
|
|
|
|
static std::wstring description(L"Enemy Territory: Quake Wars v1.50");
|
|
static std::wstring shortname(L"Enemy Territory: Quake Wars");
|
|
|
|
static int trylock1() {
|
|
return trylock(std::multimap< std::wstring, unsigned long long int >());
|
|
}
|
|
|
|
static MumblePlugin etqwplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
|
|
generic_unlock, longdesc, fetch };
|
|
|
|
static MumblePlugin2 etqwplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
|
|
return &etqwplug;
|
|
}
|
|
|
|
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
|
|
return &etqwplug2;
|
|
}
|