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Instead of excluding all plugins but the link one on OSes other than Windows and Linux, the new approach allows for a more granular control by introducing a list of plugins that is supported on the different platforms. This replaces the globbing approach which means that new plugins have now to be included in this list explicitly. The advantage of this is that this allows for a much greater flexibility for handling plugins on different OS. Furthermore the plugin's own directory is no longer added to the include-path by default. If a plugin wishes to do this, it should do so explicitly. This should help make the plugins easier to move around in the future.
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
// Copyright 2019-2021 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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struct Matrix {
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float right[4];
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float front[4];
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float top[4];
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float position[3];
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};
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static int fetch(float *avatarPosition, float *avatarFront, float *avatarTop, float *cameraPosition, float *cameraFront,
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float *cameraTop, std::string &, std::wstring &) {
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for (uint8_t i = 0; i < 3; ++i) {
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avatarPosition[i] = avatarFront[i] = avatarTop[i] = 0.0f;
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}
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const auto playerPed = peekProcPtr(0xB7CD98);
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if (!playerPed) {
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return false;
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}
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const bool isInCar = (peekProc< uint8_t >(playerPed + 0x46C) == 1);
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const auto playerCar = peekProcPtr(playerPed + 0x58C);
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const auto matrixAddress = peekProcPtr((isInCar && playerCar ? playerCar : playerPed) + 0x14);
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if (!matrixAddress) {
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return false;
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}
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const auto matrix = peekProc< Matrix >(matrixAddress);
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/*
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Mumble | Game
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X | X
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Y | Z
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Z | Y
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*/
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avatarPosition[0] = matrix.position[0];
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avatarPosition[1] = matrix.position[2];
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avatarPosition[2] = matrix.position[1];
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avatarFront[0] = matrix.front[0];
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avatarFront[1] = matrix.front[2];
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avatarFront[2] = matrix.front[1];
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avatarTop[0] = matrix.top[0];
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avatarTop[1] = matrix.top[2];
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avatarTop[2] = matrix.top[1];
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for (uint8_t i = 0; i < 3; ++i) {
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cameraPosition[i] = avatarPosition[i];
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cameraFront[i] = avatarFront[i];
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cameraTop[i] = avatarTop[i];
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}
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return true;
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}
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static int tryLock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"gta_sa.exe")) {
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return false;
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}
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float avatarPosition[3], avatarFront[3], avatarTop[3];
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float cameraPosition[3], cameraFront[3], cameraTop[3];
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std::string context;
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std::wstring identity;
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if (fetch(avatarPosition, avatarFront, avatarTop, cameraPosition, cameraFront, cameraTop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longDesc() {
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return std::wstring(L"Supports Grand Theft Auto: San Andreas version 1.0.");
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}
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static std::wstring description(L"Grand Theft Auto: San Andreas (v1.0)");
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static std::wstring shortName(L"Grand Theft Auto: San Andreas");
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static int tryLock1() {
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return tryLock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin gtasaPlug = { MUMBLE_PLUGIN_MAGIC, description, shortName, nullptr, nullptr, tryLock1,
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generic_unlock, longDesc, fetch };
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static MumblePlugin2 gtasaPlug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, tryLock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return >asaPlug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return >asaPlug2;
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}
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