mumble/compiler.pri
Stefan Hacker 15fbe1d72f Remove ICC support and some VC10 workarounds
We do not plan on using ICC to build mumble now or in the
foreseeable future. Hence this patch drops it.

It also removes some backwards compatibility code that
worked around bad C compatibility with VC10 mostly
related to math header usage.
2015-05-15 10:10:34 +02:00

268 lines
9.0 KiB
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include(qt.pri)
CONFIG *= warn_on
win32 {
# Import dependency paths for windows
include(winpaths_default.pri)
INCLUDEPATH *= "$$BOOST_PATH/include" "$$BOOST_PATH/include/boost-1_49/"
QMAKE_LIBDIR *= "$$OPENSSL_PATH/lib" "$$LIBSNDFILE_PATH/lib" "$$BOOST_PATH/lib"
INCLUDEPATH *= "$$OPENSSL_PATH/include" "$$LIBSNDFILE_PATH/include"
# Sanity check that DXSDK_DIR, LIB and INCLUDE are properly set up.
#
# On Windows/x86, we build using the VS2013 v120_xp toolchain, which targets
# a slightly modified Win7 SDK that still allows building for Windows XP. In that
# environment, we must use the "external" DirectX SDK (June 2010). This SDK is
# specified via the SXSDK_DIR.
#
# On Windows/amd64, we build using the VS2013 v120 platform, and we target the
# Windows 8.1 SDK. In this setup, we use the DirectX SDK included with the Windows
# 8.1 SDK, but only to a point. The bundled SDK does not include all things that
# we depend on for the overlay, such as d3dx{9,10,11}. To overcome this, we use
# both SDKs: the one bundled with the Windows 8.1 SDK for most libraries, and the
# external June 2010 variant for the things that are not in the Windows 8.1 SDK
# variant of the DirectX SDK. This is the approach recommended by Microsoft:
# http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275(v=vs.85).aspx
# (see step 5).
#
# Because of these things, the Windows build currently expects the build environment
# to properly set up the LIB and INCLUDE environment variables, with correct ordering
# of the Windows SDK and DirectX depending on the platform we're targetting.
# It's tough to check these things with qmake, we'll have to do with a simple sanity
# check for the presence of the variables.
DXSDK_DIR_VAR=$$(DXSDK_DIR)
INCLUDE_VAR=$$(INCLUDE)
LIB_VAR=$$(LIB)
isEmpty(DXSDK_DIR_VAR) {
error("Missing DXSDK_DIR environment variable. Are you missing the DirectX SDK (June 2010)?")
}
isEmpty(LIB_VAR) {
error("The LIB environment variable is not set. Are you not in a build environment?")
}
isEmpty(INCLUDE_VAR) {
error("The INCLUDE environment variable is not set. Are you not in a build environment?")
}
QMAKE_CFLAGS_RELEASE *= -Ox /fp:fast
QMAKE_CXXFLAGS_RELEASE *= -Ox /fp:fast
equals(QMAKE_TARGET.arch, x86) {
QMAKE_LFLAGS_RELEASE -= /SafeSEH
}
# MSVS 2012 and 2013's cl.exe will generate SSE2 code by default,
# unless an explict arch is set.
# For our non-64 x86 builds, our binaries should not contain any
# SSE2 code, so override the default by using -arch:SSE.
equals(QMAKE_TARGET.arch, x86) {
QMAKE_CFLAGS_RELEASE *= -arch:SSE
QMAKE_CXXFLAGS_RELEASE *= -arch:SSE
}
# Qt 5.4 uses -Zc:strictStrings by default on MSVS 2013.
# TextToSpeech_win.cpp uses sapi.h, which isn't compatible
# with the strictStrings option due to bad conversions
# in some of its functions's default parameters.
QMAKE_CFLAGS_RELEASE -= -Zc:strictStrings
QMAKE_CXXFLAGS_RELEASE -= -Zc:strictStrings
QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO -= -Zc:strictStrings
QMAKE_CXXFLAGS_RELEASE_WITH_DEBUGINFO -= -Zc:strictStrings
# Explicitly set the subsystem versions to
# 5.01 (XP) for x86 and 6.00 (Vista) for x64.
#
# Qt expands the @QMAKE_SUBSYSTEM_SUFFIX@ via
# qt_config.prf, which doesn't seem to trigger
# for us. So we'll just try our luck.
QMAKE_LFLAGS_CONSOLE -= /SUBSYSTEM:CONSOLE
QMAKE_LFLAGS_CONSOLE -= /SUBSYSTEM:CONSOLE@QMAKE_SUBSYSTEM_SUFFIX@
QMAKE_LFLAGS_WINDOWS -= /SUBSYSTEM:WINDOWS
QMAKE_LFLAGS_WINDOWS -= /SUBSYSTEM:WINDOWS@QMAKE_SUBSYSTEM_SUFFIX@
!isEmpty(QMAKE_LFLAGS_WINDOWS) {
error("QMAKE_LFLAGS_WINDOWS is not empty. Please adjust the pri file.")
}
!isEmpty(QMAKE_LFLAGS_CONSOLE) {
error("QMAKE_LFLAGS_CONSOLE is not empty. Please adjust the pri file.")
}
equals(QMAKE_TARGET.arch, x86) {
QMAKE_LFLAGS_CONSOLE += /SUBSYSTEM:CONSOLE,5.01
QMAKE_LFLAGS_WINDOWS += /SUBSYSTEM:WINDOWS,5.01
}
equals(QMAKE_TARGET.arch, x86_64) {
QMAKE_LFLAGS_CONSOLE += /SUBSYSTEM:CONSOLE,6.00
QMAKE_LFLAGS_WINDOWS += /SUBSYSTEM:WINDOWS,6.00
}
CONFIG(analyze) {
QMAKE_CFLAGS_DEBUG *= /analyze
QMAKE_CXXFLAGS_DEBUG *= /analyze
QMAKE_CFLAGS_RELEASE *= /analyze
QMAKE_CXXFLAGS_RELEASE *= /analyze
}
DEFINES *= RESTRICT=
CONFIG(sse2) {
QMAKE_CFLAGS_RELEASE -= -arch:SSE
QMAKE_CFLAGS_DEBUG -= -arch:SSE
QMAKE_CFLAGS += -arch:SSE2
}
# Define the CONFIG options 'force-x86-toolchain' and
# 'force-x86_64-toolchain'. These can be used to force
# the target of a .pro file to be built for a specific
# architecture, regardless of the actual architecture
# used by the current build environment.
FULL_MKSPEC_PATH = $$QMAKESPEC
CURRENT_MKSPEC = $$basename(QMAKESPEC)
CONFIG(force-x86-toolchain) {
include(toolchain/$${CURRENT_MKSPEC}/x86-xp.toolchain)
}
CONFIG(force-x86_64-toolchain) {
include(toolchain/$${CURRENT_MKSPEC}/x64.toolchain)
}
CONFIG(symbols) {
# Configure build to be able to properly debug release builds
# (https://msdn.microsoft.com/en-us/library/fsk896zz.aspx).
# This includes explicitely disabling /Oy to help debugging
# (https://msdn.microsoft.com/en-us/library/2kxx5t2c.aspx).
# Also set /Zo to enhance optimized debugging
# (https://msdn.microsoft.com/en-us/library/dn785163.aspx?f=255&MSPPError=-2147217396).
QMAKE_CFLAGS_RELEASE -= -Oy
QMAKE_CXXFLAGS_RELEASE -= -Oy
QMAKE_CFLAGS_RELEASE *= -GR -Zi -Zo -Oy-
QMAKE_CXXFLAGS_RELEASE *= -GR -Zi -Zo -Oy-
QMAKE_LFLAGS *= /DEBUG /OPT:REF /OPT:ICF /INCREMENTAL:NO
}
CONFIG(vld) {
CONFIG(debug, debug|release) {
DEFINES *= USE_VLD
INCLUDEPATH *= "$$VLD_PATH/include"
QMAKE_LIBDIR *= "$$VLD_PATH/lib"
}
}
}
unix {
DEFINES *= RESTRICT=__restrict__
QMAKE_CFLAGS *= -Wfatal-errors -fvisibility=hidden
QMAKE_CXXFLAGS *= -Wfatal-errors -fvisibility=hidden
!CONFIG(quiet-build-log) {
QMAKE_CFLAGS *= -Wshadow -Wconversion -Wsign-compare
QMAKE_CXXFLAGS *= -Wshadow -Woverloaded-virtual -Wold-style-cast -Wconversion -Wsign-compare
}
CONFIG(opt-gcc) {
QMAKE_CC = /opt/gcc/bin/gcc
QMAKE_CXX = /opt/gcc/bin/g++
QMAKE_LINK = /opt/gcc/bin/g++
}
CONFIG(optgen) {
QMAKE_CFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-generate
QMAKE_CXXFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-generate
QMAKE_LFLAGS *= -fprofile-generate
}
CONFIG(optimize) {
QMAKE_CFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-use
QMAKE_CXXFLAGS *= -O3 -march=native -ffast-math -ftree-vectorize -fprofile-use
}
}
unix:!macx {
CONFIG(debug, debug|release) {
QMAKE_CFLAGS *= -fstack-protector -fPIE -pie
QMAKE_CXXFLAGS *= -fstack-protector -fPIE -pie
QMAKE_LFLAGS = -Wl,--no-add-needed
}
DEFINES *= _FORTIFY_SOURCE=2
QMAKE_LFLAGS *= -Wl,-z,relro -Wl,-z,now
CONFIG(symbols) {
QMAKE_CFLAGS *= -g
QMAKE_CXXFLAGS *= -g
}
}
macx {
SYSTEM_INCLUDES = $$(MUMBLE_PREFIX)/include $$(MUMBLE_PREFIX)/include/boost_1_54_0 $$[QT_INSTALL_HEADERS]
QMAKE_LIBDIR *= $$(MUMBLE_PREFIX)/lib
for(inc, $$list($$SYSTEM_INCLUDES)) {
QMAKE_CFLAGS += -isystem $$inc
QMAKE_CXXFLAGS += -isystem $$inc
QMAKE_OBJECTIVE_CFLAGS += -isystem $$inc
QMAKE_OBJECTIVE_CXXFLAGS += -isystem $$inc
}
!CONFIG(universal) {
CONFIG += no-pch
# Qt 5.1 and greater want short-form OS X SDKs.
isEqual(QT_MAJOR_VERSION, 5) {
QMAKE_MAC_SDK = macosx
} else {
QMAKE_MAC_SDK = $$system(xcrun --sdk macosx --show-sdk-path 2>/dev/null)
isEmpty(QMAKE_MAC_SDK) {
QMAKE_MAC_SDK = $$system(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk
!exists($$QMAKE_MAC_SDK) {
message("Unable to find usable OS X SDK")
error("Aborting build")
}
}
}
QMAKE_CC = $$system(xcrun -find clang)
QMAKE_CXX = $$system(xcrun -find clang++)
QMAKE_LINK = $$system(xcrun -find clang++)
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_CFLAGS += -mmacosx-version-min=10.6
QMAKE_CXXFLAGS += -mmacosx-version-min=10.6
QMAKE_OBJECTIVE_CFLAGS += -mmacosx-version-min=10.6
QMAKE_OBJECTIVE_CXXFLAGS += -mmacosx-version-min=10.6
} else {
XCODE_PATH=$$system(xcode-select -print-path)
CONFIG += x86 ppc no-cocoa
QMAKE_MAC_SDK = $${XCODE_PATH}/SDKs/MacOSX10.5.sdk
QMAKE_CC = $${XCODE_PATH}/usr/bin/gcc-4.2
QMAKE_CXX = $${XCODE_PATH}/usr/bin/g++-4.2
QMAKE_LINK = $${XCODE_PATH}/usr/bin/g++-4.2
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.4
QMAKE_CFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_CXXFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_OBJECTIVE_CFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
QMAKE_OBJECTIVE_CXXFLAGS += -mmacosx-version-min=10.4 -Xarch_i386 -mmmx -Xarch_i386 -msse -Xarch_i386 -msse2
DEFINES += USE_MAC_UNIVERSAL
}
QMAKE_LFLAGS += -Wl,-dead_strip -framework Cocoa -framework Carbon
CONFIG(symbols) {
QMAKE_CFLAGS *= -gfull -gdwarf-2
QMAKE_CXXFLAGS *= -gfull -gdwarf-2
}
}
CONFIG(clang-analyzer) {
QMAKE_CC = $$(CC)
QMAKE_CXX = $$(CXX)
}
CONFIG(no-pch) {
CONFIG -= precompile_header
} else {
CONFIG *= precompile_header
}
CONFIG(debug, debug|release) {
DEFINES *= SNAPSHOT_BUILD
}