mumble/main.cpp
Thorvald Natvig 9c2e8a275a Various AltSpeak fixes.
Fixed Deny-Speak-Implies-Mute on remembered channel freeze.
Don't set high priority in debug client.


git-svn-id: https://mumble.svn.sourceforge.net/svnroot/mumble/trunk@362 05730e5d-ab1b-0410-a4ac-84af385074fa
2006-09-18 21:05:14 +00:00

157 lines
4.1 KiB
C++

/* Copyright (C) 2005, Thorvald Natvig <thorvald@natvig.com>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
- Neither the name of the Mumble Developers nor the names of its
contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifdef Q_OS_WIN
#include <windows.h>
#include "Overlay.h"
#endif
#include "MainWindow.h"
#include "ServerHandler.h"
#include "AudioInput.h"
#include "AudioOutput.h"
#include "Database.h"
#include "Log.h"
#include "Plugins.h"
#include "Global.h"
#ifdef BOOST_NO_EXCEPTIONS
namespace boost {
void throw_exception(std::exception const & e) {
qFatal("Exception caught!");
}
}
#endif
int main(int argc, char **argv)
{
// Check for SSE and MMX, but only in the windows binaries
#ifdef Q_OS_WIN
#define cpuid(func,ax,bx,cx,dx) __asm__ __volatile__ ("cpuid": "=a" (ax), "=b" (bx), "=c" (cx), "=d" (dx) : "a" (func));
#define MMXSSE 0x02800000
unsigned int ax, bx, cx, dx;
cpuid(1,ax,bx,cx,dx);
if ((dx & MMXSSE) != MMXSSE) {
::MessageBoxA(NULL, "Mumble requires a SSE capable processor (Pentium 3 / Ahtlon-XP)", "Mumble", MB_OK | MB_ICONERROR);
exit(0);
}
#endif
int res;
QT_REQUIRE_VERSION(argc, argv, "4.1.0");
// Initialize application object.
QApplication a(argc, argv);
a.setApplicationName("Mumble");
a.setOrganizationName("Mumble");
a.setOrganizationDomain("mumble.sourceforge.net");
a.setQuitOnLastWindowClosed(false);
g.qs = new QSettings();
// Set application icon
QIcon icon;
icon.addFile(":/mumble.png.2");
icon.addFile(":/mumble.png.1");
icon.addFile(":/mumble.png.0");
a.setWindowIcon(icon);
// Load preferences
g.s.load();
// Initialize logger
g.l = new Log();
g.l->loadSettings();
// Initialize database
g.db = new Database();
// Initialize the serverhandler
g.sh = new ServerHandler();
g.sh->moveToThread(g.sh);
#ifdef Q_OS_WIN
g.o = new Overlay();
g.o->setActive(g.s.bOverlayEnable);
#endif
// Main Window
g.mw=new MainWindow(NULL);
g.mw->show();
g.l->log(Log::Information, MainWindow::tr("Welcome to Mumble."));
// Plugins
g.p = new Plugins(NULL);
g.p->rescanPlugins();
// And the start the last chosen audio system.
g.ai = AudioInputRegistrar::newFromChoice();
g.ai->start(QThread::HighestPriority);
g.ao = AudioOutputRegistrar::newFromChoice();
#ifdef Q_OS_WIN
// Increase our priority class to live alongside games.
#ifdef QT_NO_DEBUG
if (!SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS))
qWarning("Application: Failed to set priority!");
#endif
#endif
a.setQuitOnLastWindowClosed(true);
res=a.exec();
g.s.save();
g.l->saveSettings();
g.ao.reset();
g.ai.reset();
g.sh->disconnect();
// This causes QT to complain. Fatally. It's either a bug in
// my code or the QT code.
// delete g.sh;
delete g.mw;
delete g.db;
delete g.l;
#ifdef Q_OS_WIN
delete g.o;
#endif
delete g.qs;
return res;
}