mumble/plugins/ql/ql.cpp
Robert Adam 9b50fd7a12 BUILD(cmake): Reorganize how plugins are handled
Instead of excluding all plugins but the link one on OSes other than
Windows and Linux, the new approach allows for a more granular control
by introducing a list of plugins that is supported on the different
platforms.

This replaces the globbing approach which means that new plugins have
now to be included in this list explicitly.

The advantage of this is that this allows for a much greater flexibility
for handling plugins on different OS.

Furthermore the plugin's own directory is no longer added to the
include-path by default. If a plugin wishes to do this, it should do so
explicitly. This should help make the plugins easier to move around in
the future.
2021-06-16 19:24:25 +02:00

189 lines
6.6 KiB
C++

// Copyright 2016-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h" // Include standard positional audio header.
#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Boolean values to check if game addresses retrieval is successful and if player is in-game
bool ok, state, spec;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3];
// Char values for extra features
char host[22], servername[50], map[30];
// Team
uint8_t team;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok =
peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu.
peekProc(pModule + 0x1041CAC, &spec, 1) && // Spectator state value: 1 when spectating and 0 when playing.
peekProc(pModule + 0x0EB8950, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y, respectively).
peekProc(pModule + 0x0E6093C, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y, respectively).
peekProc(pModule + 0x0EC5B50, avatar_front_corrector, 12) && // Avatar front values (X, Z and Y, respectively).
peekProc(pModule + 0x0EC5B68, avatar_top_corrector, 12) && // Avatar top values (X, Z and Y, respectively).
peekProc(pModule + 0x0E4A638, host)
&& // Server value: "IP:Port" when in a remote server, "loopback" when on a local server.
peekProc(pModule + 0x106E24B, servername) && // Server name.
peekProc(pModule + 0x12DE8D8, map) && // Map name.
peekProc(pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when
// in Blue team; 3 when in Spectators.
if (!ok) {
return false;
}
if (!state) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
}
if (state && spec) { // If in-game as spectator
// Set to 0 avatar and camera values.
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Set team to SPEC.
std::wostringstream oidentity;
oidentity << "{\"team\": \"SPEC\"}";
identity = oidentity.str();
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
}
// Begin context
escape(host, sizeof(host));
std::ostringstream ocontext;
ocontext << " {";
if (strcmp(host, "") != 0
&& !strstr(host, "loopback")) { // Only include host (IP:Port) if it is not empty and does not include the
// string "loopback" (which means it's a local server).
ocontext << "\"Host\": \"" << host << "\""; // Set host address in identity.
} else {
ocontext << "\"Host\": null";
}
ocontext << "}";
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Map
escape(map, sizeof(map));
if (strcmp(map, "") != 0) {
oidentity << std::endl;
oidentity << "\"Map\": \"" << map << "\","; // Set map name in identity.
} else {
oidentity << std::endl << "\"Map\": null,";
}
// Team
if (team <= 3) {
if (team == 0)
oidentity << std::endl << "\"Team\": \"FFA\""; // If team value is 0, set "FFA" as team in identity.
if (team == 1)
oidentity << std::endl << "\"Team\": \"Red\""; // If team value is 1, set "Red" as team in identity.
if (team == 2)
oidentity << std::endl << "\"Team\": \"Blue\""; // If team value is 2, set "Blue" as team in identity.
if (team == 3)
oidentity << std::endl
<< "\"Team\": \"Spectators\""; // If team value is 3, set "Spectators" as team in identity.
} else {
oidentity << std::endl << "\"Team\": null";
}
oidentity << std::endl << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game
X | X
Y | Z
Z | Y
*/
avatar_pos[0] = avatar_pos_corrector[0];
avatar_pos[1] = avatar_pos_corrector[2];
avatar_pos[2] = avatar_pos_corrector[1];
camera_pos[0] = camera_pos_corrector[0];
camera_pos[1] = camera_pos_corrector[2];
camera_pos[2] = camera_pos_corrector[1];
avatar_front[0] = avatar_front_corrector[0];
avatar_front[1] = avatar_front_corrector[2];
avatar_front[2] = avatar_front_corrector[1];
avatar_top[0] = avatar_top_corrector[0];
avatar_top[1] = avatar_top_corrector[2];
avatar_top[2] = avatar_top_corrector[1];
// Scale to meters
for (int i = 0; i < 3; i++) {
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
avatar_pos[i] /= 70.0f;
camera_pos[i] /= 70.0f;
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"quakelive_steam.exe")) { // Retrieve game executable's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports Quake Live version 1069 with context and identity support."); // Plugin long description
}
static std::wstring description(L"Quake Live (v1069)"); // Plugin short description
static std::wstring shortname(L"Quake Live"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin qlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 qlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &qlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &qlplug2;
}